gbstoolkit

Various Python tools for messing around with GB Studio projects.


Keywords
hacktoberfest
Licenses
MakeIndex/libpng-2.0
Install
pip install gbstoolkit==1.0.1

Documentation

GBS Toolkit

Python tools for messing around with GB Studio projects.

GBS Toolkit is a tool I've built while working on Soul and Silicon, a queer/trans dating simulator I'm writing for the GameBoy Color. It's a very text-heavy game, and while GB Studio has a dialogue review section, it can't always easily handle lots of branching dialogue, and there's no way for it to add new dialogue.

GBS Toolkit allows you to export the entirety of a GB Studio project into a collection of files written in kdl. These files define the properties and scripts for every scene, actor, trigger, asset, and more in the game, and can be reimported into a GB Studio .gbsproj file once you're done editing them. No data should be lost between importing and exporting, so you can edit freely without worrying about having to reimplement things.

The GBS Toolkit project is also set up so that other Python projects can use it as a library for interacting with GB Studio project files.

Requirements

  • Tested with GB Studio v2.0 beta 5. Other versions may not work properly.
  • Python 3.6 or higher.
  • kdl-py 1.0.0 or higher.

Installation and Usage

GBS Toolkit can be used either through the command line or a GUI. There are executable bundles for MacOS, Windows, and Linux available in Releases. Otherwise, GBS Toolkit can be installed from PyPI:

pip install gbstoolkit

In order to run the GBS Toolkit GUI from the command line:

gbstoolkit gui

In order to convert a project from a .gbsproj file to kdl:

gbstoolkit format <gbsproj file> <kdl directory>

In order to convert a project from kdl to a .gbsproj file:

gbstoolkit parse <kdl directory> <gbsproj file>

Running a bundled executable will launch the GUI immediately.

Future Plans

Currently, there is no support for custom plugins or engines. Support is planned for future versions, but I'm still figuring out how to write a plugin system that doesn't allow for arbitrary code execution.

GBS Toolkit will be updated to support GB Studio v3 once it exits alpha and is recommended for games to use.

Licensing and Contribution

Contributions are more than welcome, and GBS Toolkit is publicly available under FAFOL 0.2. You can use, modify, and even redistribute it however you want, as long as you're not being exploitative with it. Thank you for giving GBS Toolkit a look!