References
- How do multiplayer games sync their state? [en: 1, 2] [ru: 1, 2]
- Fast-Paced Multiplayer [en: 1, 2, 3, 4] [ru: 1, 2, 3, 4] [Demo]
- Glenn Fiedler's Game Development Articles
- ValveSoftware/GameNetworkingSockets
- 0fps.net/distributed-systems [Demo]