vips-rs

A rust binding to libvips.


Keywords
image, vips, libvips, vips-rs
License
MIT

Documentation

vips-rs

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This crate provides bindings to libvips.

Documentation

A binding to libvips.

Usage

[dependencies]
vips-sys = "*"
  1. Create a VipsInstance.
  2. Do your work.
    extern crate vips;
    use vips::*;
    
    fn main() {
        let instance = VipsInstance::new("app_test", true);
        let img = VipsImage::new_from_file("kodim01.png").unwrap();
        let img = img.thumbnail(123, 234, VipsSize::VIPS_SIZE_FORCE);
        img.write_to_file("kodim01_123x234.png").unwrap();
    }
    
  3. After VipsInstance is destroyed, you cannot instantiate another.

Notes

  • The API is incomplete.
  • If you cannot find an interface you need, you can use vips-sys directly.

Design To-do

  • Easy interface for varargs.
  • Add _buf methods to &[u8] as trait?

How libvips works

Terms

  • band: channel
  • image: file image / memory (RGB) image / and so on. you cannot directly access a pixel.
  • region: sub-area of image. actually read pixels from a image.
  • partial image: a function to generate pixels for a rectangular region

init/shutdown lifecycle

libvips requires the user to call vips_init() at the beginning and vips_shutdown() at the end.

vips_shutdown makes sure async operations finish and all resources are released. Optionally it reports any memory leak.

The binding provides VipsInstance for RAII. One peculiar behavior of vips is that after calling vips_shutdown, you should not call vips_init again. To prevent users from doing this, you can create an instance VipsInstance only once in your program's lifetime. When you call VipsInstance::new second time (even after the first instance is destroyed), you will get Result::Err.

Memory Management

libvips uses gobject. The memory behind ffi layer is managed by gobject's garbage collection. If your VipsImage owns a rust memory, it registers the deallocation callback to the event when the gobject is destroyed.

{
    let img2 = {
        // creates new vips::VipsImage that points to the first vips_sys::VipsImage
        let img1 = VipsImage::from_memory(vec);
        // creates new vips::VipsImage that points to the second vips_sys::VipsImage
        img1.some_operation()
    };
    // img1 is destroyed. calls g_object_unref(first vips_sys::VipsImage).
    // the first vips_sys::VipsImage is destroyed
    // because referenced by the cond vips_sys::VipsImage,
}
// img2 is destroyed.
// the second vips_sys::VipsImage is destroyed.
// the first vips_sys::VipsImage is destroyed.
// gobject callbacks the rust deallocator, and vec is destroyed in rust side. 

Owned vs Borrowed

VipsImage owns or borrows its pixel data depending on how it is created.

VipsImage::new_memory, VipsImage::from_file or VipsImage::from_memory owns the data. VipsImage::from_memory_reference borrows the pixel data.

If you create a VipsImage with a reference to your data, and apply an operation to the image to get another VipsImage, your pixel data needs to outlive the second VipsImage as well. However, the first VipsImage doesn't need to outlive the second one.

You can find about what works and what doesn't in /tests.

No in-place operation

Vips operations have no side effect on the input image.

Memory vs Buffer

You can find these words in API names. For example, there are vips_image_new_from_memory and vips_image_new_from_buffer. They are not the same.

  • memory is a simple (e.g. RGB) array
  • buffer is a formatted (jpeg, png, etc) memory data

Some operations directly work on buffer. For example, jpeg buffer can be shrinked during the decoding.