Yet Another Entity Component System.


Keywords
gamedev, entity, component, system, ecs
License
MIT

Documentation

yaecs

Yet Another Entity-Component System. Fed up with the vast variety of ECS available in Rust crates, I decided "me too" and dived in with this effort.

Current state

At present, this is a deliberately simple and naive implementation, as my poor little brain hurt when I looked at other awesome systems such as ecs and specs. Hopefully over time as my code using this matures I'll spend some time optimizing what's going on in here and trying to remove any bottlenecks, though this will likely only be done once I've profiled the application.