BloodyMary
BloodyMary
is a stripped down version of Tempura. It is a one-directional MVVM inspired framework that helps you write clean code and seperate the responsabilities properly.
BloodyMary
has its own custom navigation system layer that works on top on Apple's native navigation system so none of the Apple magic is lost. BloodyMary
's navigation system can work next to Apple's way with no problem what so ever.
BloodyMary
's navigation system aims to help you write the least code needed to get the most out of your app. You provide the SDK with the routes identifiers and their respective view controllers, and BloodyMary does the rest. From instantiating the correct VC to properly pushing it or presenting it etc..
The show
and hide
functions are done on a single queue in a synchronous way.
The 1.2.0
is the version containing the navigation system, currently being used on different WiseEmotions
 libraries and Telepass
iOS app.
RoadMap
- Custom Navigation System
- Integrate Combine
1. Requirements and Compatibility
Swift | BloodyMary | iOS |
---|---|---|
5.1+ | 1.0.x | 10+ |
5.1+ | 1.1.x | 10+ |
2. Installation
Cocoapods
Add the following line to your Podfile
pod 'BloodyMary' ~> '1.0.1'
3. Documentation
BloodyMary
is fully documented. Checkout the documentation here.
4. Code Example
The one directional MVVM
struct RemindersListViewModel: BMViewModel {
var reminders: [Models.Reminders]
func shouReloadData(oldModel model: RemindersListViewModel) -> Bool {
model.reminders.count != self.reminders.count
}
}
class RemindersListView: BMViewWithViewControllerAndViewModel {
[...]
func update(oldModel: RemindersListViewModel?) {
guard let model = self.viewModel else { return }
if model.shouReloadData(oldModel: oldModel) {
self.tableView.reloadData()
}
}
[...]
}
class RemindersListViewController: BMViewController {
func setupInteractions() {
self.rootView.didTapDeleteButton = { [weak self] index in
guard let self = self, let model = self.viewModel else { return }
let newReminders = model.reminders.remove(at: index)
let newViewModel = RemindersListViewModel(reminders: newReminders)
self.update(to: newViewModel)
}
}
}
The Navigation System
Providing the configuration for the router
import BloodyMary
struct DependenciesContainer: RoutingConfigurationProvider {
// prevent it from being instantiated.
private init() {}
static var shared = DependenciesContainer()
var screensAndDestinations: [ScreenIdentifier : RoutableViewController.Type] {
[
"green": GreenViewController.self,
"red": RedViewController.self
]
}
lazy var router: Router = Router(with: self)
}
Installing the root
import UIKit
import BloodyMary
@UIApplicationMain
class AppDelegate: UIResponder, UIApplicationDelegate {
var window: UIWindow?
func application(_ application: UIApplication, didFinishLaunchingWithOptions launchOptions: [UIApplication.LaunchOptionsKey: Any]?) -> Bool {
self.window = self.window ?? UIWindow(frame: UIScreen.main.bounds)
guard let window = self.window else {
return false
}
let redVC = RedViewController()
let redVM = RedViewModel()
redVC.viewModel = whiteVM
DependenciesContainer.shared.router.installRoot(using: greenViewController, in: window)
return true
}
}
Navigating from a view to another
class RedViewController: BMViewController<RedView>, Routable {
func assign(model: Any) -> Bool {
guard let model = model as? RedViewModel else {
return false
}
self.viewModel = model
return true
}
static var screenIdentifier: ScreenIdentifier {
"red"
}
override func setupInteractions() {
super.setupInteractions()
self.rootView.didTapButton = { _ in
let greenRoutableObject = RoutableObject(
screenIdentifier: GreenViewController.screenIdentifier,
viewModel: GreenViewModel(),
navigationStyle: .modal(),
animated: false
)
DependenciesContainer.shared.router.show(
routableElements: greenRoutableObject, completion: nil)
}
}
}
5. Contribution
Working on your first Pull Request? You can learn how from this free series How to Contribute to an Open Source Project on GitHub
Generate the project
To generate this project locally, you need xcodegen. It is a great tool to customize a project and generate it on the go.
You can either install it manually following their steps, or just run my setup.sh
script. It automatically installs Homebrew if it is missing, installs xcodegen
, removes existing (if present) .xcodeproj
, run xcodegen
and moves configuratiom files to their appropriate place.