A custom SwiftUI navigation framework.

pod try NavStack


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NavigationStack for SwiftUI

NavigationStack is a custom SwiftUI solution for navigating between views. It's a more flexible alternative to SwiftUI's own navigation.


Compared to SwiftUI's NavigationView / NavigationLink and the .sheet-Modifier:

  • Use different transition animations (not only a horizontal push/pop or a vertical present/dismiss)
  • Use one of the various transition animations included
  • Or create your own custom transition animations
  • Navigate even without any transition animation at all if you want
  • Define the back transition animation right before transitioning back, not in advance when transitioning forward
  • Navigate back multiple screens at once, not only to the previous
  • Use a full-screen present transition also on iOS 13

Transition Examples

Use SwiftUI's default transitions:

SwiftUI transitions

Or use some default view animations for transitioning:

animation transitions

Or write your own custom transitions:

custom transitions



To include this lib via CocoaPods into a project, add to the Podfile:

pod 'NavStack'


To include this lib via Carthage into a project, add to the Cartfile:

github "indieSoftware/NavigationStack"


To include the lib via SwiftPackageManager into a project, add the repository:


  1. Import the lib to your view's source file.
  2. Include the NavigationModel to your view as an environment object.
  3. Use the NavigationStackView as a root stack view of your view and give it a unique name to reference it.
  4. Use the NavigationModel object to perform any transitions, i.e. a push or pop. Provide the NavigationStackView's name to define which NavigationStackView in the hierachy should switch its content.
import NavigationStack

struct MyRootView: View {
	@EnvironmentObject var navigationModel: NavigationModel

	var body: some View {
		NavigationStackView("MyRootView") {
			Button(action: {
				navigationModel.pushContent("MyRootView") {
			}, label: {
				Text("Push MyDetailView")

Because of the reference to the NavigationModel instance you need of couse to attach one as an environement object to the view hierachy, e.g. in the SceneDelegate:

	func scene(_ scene: UIScene, willConnectTo _: UISceneSession, options _: UIScene.ConnectionOptions) {
		if let windowScene = scene as? UIWindowScene {
			let window = UIWindow(windowScene: windowScene)
			let myRootView = MyRootView()
			window.rootViewController = UIHostingController(rootView: myRootView)
			self.window = window

That's all what's needed!

Additional Information

Every view which should provide a possibility to transition to a different view should contain a NavigationStackView with a unique name.

When a view where you navigated to now wants to navigate back to a specific view, just tell the NavigationModel to which one to navigate back:

import NavigationStack

struct MyDetailView: View {
	@EnvironmentObject var navigationModel: NavigationModel

	var body: some View {
		Button(action: {
		}, label: {
			Text("Pop to root")

Alternatively you can also use one of the other model methods which suit your current situation better, e.g. hideTopViewWithReverseAnimation(). There are many convenience methods, just look at the documentation for the [NavigationModel](the

The convenience methods all rely on the hideView(_ name:, animation:) method which takes an animation as argument. You can use this method to create own transition animations by providing different parameters:

let myAnimation = NavigationAnimation(
	animation: .easeOut,
	defaultViewTransition: .static,
	alternativeViewTransition: .brightness()
navigationModel.hideView("MyRootView", animation: myAnimation)

For views which shouldn't animate during a transition, e.g. staying statically visible while the other view does its animation, you have to provide a .static transition rather than SwiftUI's .identity.

A list of all provided transitions by the lib can be found in the lib's documentation for AnyTransition Extensions.

Own Transition Animations

To create own transition animations simply create a custom ViewModifier and optionally extend AnyTransition for creating a convenience method:

public struct BrightnessModifier: ViewModifier {
	public let amount: Double
	public func body(content: Content) -> some View {

public extension AnyTransition {
	static func brightness(_ amount: Double = 1) -> AnyTransition {
		.modifier(active: BrightnessModifier(amount: amount), identity: BrightnessModifier(amount: 0))

Just keep in mind that SwiftUI will only animate transitions if any value changes, e.g. when providing a brightness transition with a brighness value of 0 you won't see any animation and the transition for that view gets skipped. That's because the identity has also a brightness value of 0 and thus both states the identity and the active state are equal.




Clone the repo and open the workspace. The project includes an example target (NavigationStackExample) which shows how to use the library. The example app shows how to push multiple views, how to pop back even directly to the root, how simulate a modal presentation and shows the different transition animations available out-of-the-box. The example views are well commented and provided in the NavigationStackExample/ExampleViews group.

The example project also includes some experiments where each describes a problem or the attempt to solve a problem. They are kind of a documentation how to solve some strange behaviors of SwiftUI, but they are not important for users of the library, but maybe for those who want's to understand and improve it. To run the experiments simply pass the experiment's name as launch agrument, e.g. "Experiment1" to run Experiment1.swift.

Trouble shooting

Fatal error: No ObservableObject of type NavigationModel found. A View.environmentObject(_:) for NavigationModel may be missing as an ancestor of this view.

Add a navigation model to the view hierarchy, e.g. MyRootView().environmentObject(NavigationModel()).