evael 0.0.2
Evael is a small 2D/3D game engine written in the D programming language. It is based on OpenGL 3.3.
Features
- Asset loader (texture, models, shaders)
- Terrain rendering (blend map, normal map, height map)
- Model rendering (IQM, OBJ)
- Basic lighting support (directional light, point light)
- Shadow support
- Instancing (for OBJ models atm)
- Integrated custom GUI based on NanoVG (support multiple basic controls, theming, fonts...)
- GUI with Nuklear
- Input handling as event mode or immediate mode (onMouseAction() or isMouseButtonClicked())
- Entity Component System with decs
Planned features
- Water rendering
- Network support
- Physics support
- Navigation support (recast & detour)
- Controller support
- more!
Some part of the code are old. They need to be updated:
- Shaders sources
- Models (write better loader and clean the code)
- probably other parts...
Supported platforms
- Windows (tested)
- Linux?
- Android?
Build
You have to use dub to build the project.
Add this project as a dependency to your dub.json:
"dependencies": {
"evael": "~>0.0.1"
}
Documentation
You can find tutorials on this repository.
A base game template is provided here.
Screenshots
License
Boost Software License - Version 1.0