localimport
D import idiom originally described by Daniel Nielsen, see this blog post. Later refined by Dgame, see here.
I basically moved this into a module and added some tests.
import localimport;
void main() {
from.std.stdio.writeln("Hallo");
auto _ = from.std.datetime.stopwatch.AutoStart.yes;
std.stdio.writeln("Wow!");
static assert(std.traits.isIntegral!byte);
static assert(std.math.PI > 3.14);
/*
// this throws at compile time
from.std.stdio.thisFunctionDoesNotExist("Hallo");
from.std.stdio.thisFunctionDoesNotExist(42);
*/
}