First Pull Request


Improve documentation for vstest.console.exe xunit/xunit

The documentation around setting up xUnit to work inside the Visual Studio test explorer works great! The thing I'd like to see added is a mention of how to run it using vstest.console.exe. I wa...

Created - 0 comments - area: xunit.github.io good first issue help wanted type: Documentation

Analyzers assume strict Xunit attributes, not derived ones xunit/xunit

If you create a custom (say) `TheoryAttribute`-derived class, the analyzers that check the presence of `InlineData`, verify that `InlineData` matches method parameters, etc., don't work since they ...

Created - 0 comments - area: Analyzers good first issue help wanted type: Bug

Analyzer xUnit1016 / xUnit1019 fired even if matching method xunit/xunit

When test data generation methods (targets of `MemberData`) are considered by analyzers, it appears to only look at the _first_ method encountered, rather than attempting to discover whether any wo...

Created - 0 comments - area: Analyzers good first issue help wanted type: Bug

xUnit2013(Do not use Assert.Equal() to check collection size) should special-case `ArraySegment<T>` xunit/xunit

Similar issue (in fact, the root cause might be the same): https://github.com/xunit/xunit/issues/1206 Consider the following code: ```cs [Fact] public static void AsMemory_Try...

Created - 0 comments - area: Analyzers good first issue help wanted type: Bug

Make our automated release notes and process better by contributing to GitVersion reactiveui/ReactiveUI

See https://github.com/GitTools/GitReleaseManager/issues/90#issuecomment-279860853

Created - 0 comments - first-timers-only up-for-grabs

Remove fully qualified test names in test explorer reactiveui/ReactiveUI

**Do you want to request a *feature* or report a *bug*?** Feature **What is the current behavior?** ReactiveUI's unit tests use fully qualified names, which makes it hard to see the actual...

Created - 0 comments - first-timers-only up-for-grabs

Organise member translation for spatial types npgsql/efcore.pg

> Why do you use literals instead of nameofs? Is it EF style? Not at all - it was just this way before and I didn't notice. Changed to nameof. This exposed that the translation tables aren't ...

Created - 0 comments - enhancement good first issue

Enable force delete refs gitextensions/gitextensions

<!-- IMPORTANT Before creating an issue, be sure to search existing issues, both open AND closed, to see whether someone else has already reported your issue. Please also read CONTRIBUTING....

Created - 0 comments - area: user experience good first issue help wanted type: feature request

Camera doesn't zoom out in the cut scene of the crossing of the ampicillin wall CyberCRI/Hero.Coli

Camera presets collider layer must be th wrong one. Check for other such colliders too.

Created - 0 comments - bug easy must new tutorial

The first ampicillin wall doesn't deal any damage CyberCRI/Hero.Coli

Must be a collider layer problem.

Created - 0 comments - bug easy must new tutorial

Several collisions fail CyberCRI/Hero.Coli

☑ no l-arabinose goes into the player's cell and pBAD is not induced ☑ the enemy sleeping at the start of the pursuit ☑ the dead enemy ☑ blue light emitter in the trap after the pursuit ☑ blue ...

Created - 0 comments - bug easy must new tutorial

Zone activation problems CyberCRI/Hero.Coli

☑ a terminator brick is in zone 6 instead of zone 7 and is therefore hidden when it shouldn't ☑ zones 4 and 5 aren't hidden when in zone 7 - may be a collision problem as in #437 or a respawn problem

Created - 0 comments - bug easy must new tutorial

Can go through some ampicillin clouds without damage CyberCRI/Hero.Coli

Starting at chapter2 in CHAPTER_SELECT_BUILD mode, can go through some ampicillin clouds to the right of the NPCs near zone 2's wall.

Created - 0 comments - bug easy must

The life cross animation when being hurt is too quick CyberCRI/Hero.Coli

Is certainly due to the animation being update step-dependent instead of deltaTime-dependent.

Created - 0 comments - bug easy should

Add WASD as controls CyberCRI/Hero.Coli

Created - 0 comments - could easy enhancement

Chapter mode: Incorrect number of bricks loaded CyberCRI/Hero.Coli

When starting the game with the second chapter, the known bricks and devices are correct, but there are too many available bricks. When loading the devices that are supposed to be equipped right f...

Created - 0 comments - bug easy must

In the craft interface, bricks have ugly grey artifact lines CyberCRI/Hero.Coli

![screen shot 2017-03-27 at 23 09 52](https://cloud.githubusercontent.com/assets/3865293/24378287/a751f9f6-1342-11e7-915d-bab220addecd.png)

Created - 0 comments - bug easy should

Chapter mode: chapter selection main menu entry CyberCRI/Hero.Coli

When navigating with arrows, the chapter selection entry is accessed as if it were the last entry

Created - 0 comments - bug easy should

Add F# build system like in octokit.net wildcard/ReCaptcha-ASP.NET-MVC

Use https://github.com/fsharp/FAKE like https://github.com/octokit/octokit.net

Created - 0 comments - enhancement first-timers-only

Login Sistema NicolasSylverio/CrmFatec

- Adicionado tela login para usuário logado.

Created - 0 comments - enhancement good first issue

Graph를 이용한 Score 출력 요함. leeyoungil/CapstoneDesign_Project_Deus

게임 시 발생하는 Score를 10번의 게임 단위로 그래프를 그려 사용자에게 보여주는 기능 추가 요함.

Created - 0 comments - beginner help wanted P3

Prikaz direktorija! mkukec/PreglednikDatoteka

Direktoriji nisu prikazani...

Created - 0 comments - FEATURE good first issue

Bump mixin-deep from 1.3.1 to 1.3.2 yuridiniz/app-cli

Bumps [mixin-deep](https://github.com/jonschlinkert/mixin-deep) from 1.3.1 to 1.3.2. <details> <summary>Commits</summary> - [`754f0c2`](https://github.com/jonschlinkert/mixin-deep/commit/754f0c20e...

Created - 0 comments - dependencies good first issue

Moved project into separate folder. rabinrai44/EmployeeApi

Separating project from the main root folder.

Created - 0 comments - documentation enhancement good first issue

Add documentation on supported RunSettings for VSTest xunit/xunit

See: https://github.com/xunit/xunit/issues/856#issuecomment-353802785

Created - 1 comment - area: xunit.github.io good first issue help wanted type: Documentation

TraitHelper.GetTraits() gets caught in endless loop xunit/xunit

Hello all. Quick bug discovered in xunit/xunit/blob/master/src/xunit.execution/Sdk/TraitHelper.cs In FindDiscovererAttributeType(), we enter a do/while loop and attempt to find the Discoverer...

Created - 1 comment - area: Core framework good first issue help wanted type: Bug

MemberData using another Class' method requires a dummy method in the test class xunit/xunit

If i want to make the dataprovider for a test method to be a method from another class, i am required to have a dummy method in the test class with the same method as in the real TestDataGenerator ...

Created - 1 comment - area: Analyzers good first issue help wanted type: Bug

postgres-xl support for 'DISTRIBUTE BY' npgsql/efcore.pg

Hi, Wonder wheter it's possible to use postgresql-xl with this ef driver. It would have to be possible to provide the 'DISTRIBUTE BY' then somehow on the the table. CREATE TABLE disttab (co...

Created - 1 comment - enhancement good first issue

Displaying issues 1 - 30 of 406 in total

License

Language

Labels