First Pull Request


Make our automated release notes and process better by contributing to GitVersion reactiveui/ReactiveUI

See https://github.com/GitTools/GitReleaseManager/issues/90#issuecomment-279860853

Created - 0 comments - first-timers-only up-for-grabs

Remove fully qualified test names in test explorer reactiveui/ReactiveUI

**Do you want to request a *feature* or report a *bug*?** Feature **What is the current behavior?** ReactiveUI's unit tests use fully qualified names, which makes it hard to see the actual...

Created - 0 comments - first-timers-only up-for-grabs

Camera doesn't zoom out in the cut scene of the crossing of the ampicillin wall CyberCRI/Hero.Coli

Camera presets collider layer must be th wrong one. Check for other such colliders too.

Created - 0 comments - bug easy must new tutorial

The first ampicillin wall doesn't deal any damage CyberCRI/Hero.Coli

Must be a collider layer problem.

Created - 0 comments - bug easy must new tutorial

Several collisions fail CyberCRI/Hero.Coli

☑ no l-arabinose goes into the player's cell and pBAD is not induced ☑ the enemy sleeping at the start of the pursuit ☑ the dead enemy ☑ blue light emitter in the trap after the pursuit ☑ blue ...

Created - 0 comments - bug easy must new tutorial

Zone activation problems CyberCRI/Hero.Coli

☑ a terminator brick is in zone 6 instead of zone 7 and is therefore hidden when it shouldn't ☑ zones 4 and 5 aren't hidden when in zone 7 - may be a collision problem as in #437 or a respawn problem

Created - 0 comments - bug easy must new tutorial

Can go through some ampicillin clouds without damage CyberCRI/Hero.Coli

Starting at chapter2 in CHAPTER_SELECT_BUILD mode, can go through some ampicillin clouds to the right of the NPCs near zone 2's wall.

Created - 0 comments - bug easy must

The life cross animation when being hurt is too quick CyberCRI/Hero.Coli

Is certainly due to the animation being update step-dependent instead of deltaTime-dependent.

Created - 0 comments - bug easy should

Add WASD as controls CyberCRI/Hero.Coli

Created - 0 comments - could easy enhancement

Chapter mode: Incorrect number of bricks loaded CyberCRI/Hero.Coli

When starting the game with the second chapter, the known bricks and devices are correct, but there are too many available bricks. When loading the devices that are supposed to be equipped right f...

Created - 0 comments - bug easy must

In the craft interface, bricks have ugly grey artifact lines CyberCRI/Hero.Coli

![screen shot 2017-03-27 at 23 09 52](https://cloud.githubusercontent.com/assets/3865293/24378287/a751f9f6-1342-11e7-915d-bab220addecd.png)

Created - 0 comments - bug easy should

Chapter mode: chapter selection main menu entry CyberCRI/Hero.Coli

When navigating with arrows, the chapter selection entry is accessed as if it were the last entry

Created - 0 comments - bug easy should

Add CodeCov support to .travis.yml sendgrid/sendgrid-csharp

Issue Summary Add this to our travis.ci configuration so that code coverage tests will run! https://github.com/codecov/example-csharp#bash

Created - 1 comment - difficulty: easy good first issue hacktoberfest help wanted up-for-grabs

No email is sent when recipient email is duplicated sendgrid/sendgrid-csharp

#### Issue Summary When I have duplicates in `To` list no emails is sent, and no error is thrown #### Steps to Reproduce ``` message.AddTo('igor@gmail.com'); message.AddTo('igor@gmail.co...

Created - 1 comment - difficulty: easy good first issue status: help wanted type: community enhancement up for grabs up-for-grabs

Update Newtonsoft.Json dependency version sendgrid/sendgrid-csharp

Are there plans to update this package to use more recent versions of the newtonsoft.json package? It fails if any version above 9.0.1 is installed.

Created - 1 comment - difficulty: easy good first issue help wanted status: help wanted type: community enhancement up for grabs up-for-grabs

Handle missing Mono runtime more gracefully dotnet/BenchmarkDotNet

Loosely following the overview documentation, I added `[CoreJob, ClrJob, MonoJob]` to my test class. It ran through my two test cases in Core, CLR, and then crashed because I don't have Mono instal...

Created - 1 comment - good first issue help wanted up-for-grabs

Add CodeCov support to .travis.yml sendgrid/smtpapi-csharp

Issue Summary Add this to our travis.ci configuration so that code coverage tests will run! https://github.com/codecov/example-csharp#bash

Created - 1 comment - difficulty: easy good first issue hacktoberfest help wanted up-for-grabs

SvgExporter ignores text alpha oxyplot/oxyplot

Text elements in SVGs generated by [`SvgExporter`](https://github.com/oxyplot/oxyplot/blob/develop/Source/OxyPlot/Svg/SvgExporter.cs) are always fully opaque, regardless of the given `OxyColor`'s `...

Created - 1 comment - good first issue help-wanted unconfirmed-bug you-take-it

Determine current touching object by distance to nearest origin rather than last touched ExtendRealityLtd/VRTK

The interact touch script at the moment determines the most current touching object based on the last object that was touched. It would be good to have an option on the interact touch script to ...

Created - 1 comment - feature good first issue w_feature

V8: I would like to use the umbraco confirm dialog for deleting a nested content entry umbraco/Umbraco-CMS

I would like to use the umbraco confirm dialog for deleting a nested content entry. like this (just with a red-button aka. warning button style): ![image](https://user-images.githubusercontent....

Created - 1 comment - category/front-end category/ux community/up-for-grabs good first issue

DuckDns Support quasar/QuasarRAT

It would be great if it would support Duck Dns

Created - 1 comment - easy enhancement

Update for .net 4.6RTM shanselman/SmallestDotNet

4.6 is [now RTM](http://weblogs.asp.net/scottgu/released-today-visual-studio-2015-asp-net-4-6-asp-net-5-ef-7-previews). The registry release key is 393297. I will work on a PR

Created - 1 comment - bug first-timers-only

Bubbles not blocked by rock CyberCRI/Hero.Coli

Bubble flow and rock collider don't have the same Z, which makes it impossible to block the bubbles with the rock.

Created - 1 comment - easy must new tutorial

One mine is not revealed by light fluoresced by GFP CyberCRI/Hero.Coli

Just above DoorSystemWithGreenLight2's emitter

Created - 1 comment - bug easy must new tutorial

The startPosition dummy bacterium is visible CyberCRI/Hero.Coli

It should be deactivated on start in all cases.

Created - 1 comment - bug easy must

With chapters mode, it's possible to go back from chapter 3 to chapter 2 CyberCRI/Hero.Coli

Solutions: - add a door - make the wall only 1-way

Created - 1 comment - bug easy must new tutorial

Remove unused textures from Atlases CyberCRI/Hero.Coli

Will definitely make the build smaller and thus speed up the download. Remove pre-built and deprecated. Targeted atlases: ☑ Tooltips (completely removed) ☐ Tutorials ☐ BioBricks ☐ Devices ...

Created - 1 comment - easy enhancement should

[objc] Add support for `IEquatable<T>` mono/Embeddinator-4000

We have _cute_ support for `NSObject` protocol which means the managed `bool Equals (object)` generates the expected: ``` - (bool)isEqual:(id _Nullable)other; ``` However other equality met...

Created - 1 comment - easy enhancement

Typo GaProgMan/OwaspHeaders.Core

![image](https://user-images.githubusercontent.com/2261681/37800098-c9fc44ca-2def-11e8-842f-51c9996fad3c.png)

Created - 1 comment - good first issue

Displaying issues 1 - 30 of 125 in total

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