## Long story short Now ssl configuration is tightly coupled with `TCPConnector`. It is not convenient (user should create a connector and pass it into session) and disallows to use the same `Cli...
Created - 0 comments - easy
I can't see any reason not to support both of these. This should just be a change to our build/publish process to add a `"module"` entry as well as a `"jsnext:main"` one.
Created - 0 comments - enhancement good first patch help wanted
Any takers want to make give us an example to get people to see that records can be as easy as the Fields API? https://github.com/milessabin/shapeless
https://github.com/Cascading/maple/pull/20/files
cascading adds a few default counters, but we could add some more. For instance hit-count of the map-side cache for commutative semigroups. Helps in tuning the cache size, but there might be others.
If both sides of a join are skewed, or you want to do a self join, the Sketched cannot handle that. It would be nice to support these cases.
The law written is only true with high probability, so it sometimes fails. Need to fix this to denoise the tests.
Getting screen coordinates from world coordinates is a common question on the mailing list. While `SceneTransforms.wgs84ToWindowCoordinates` can do this, no one ever stumbles on it via our documen...
`createVerticesFromHeightMap` and `createVerticesFromQuantizedTerrainMesh` have no unit tests.
Created - 0 comments - beginner type - enhancement
`ScreenSpaceEventHandler` registers a bunch of mouse event handlers when it is initialized regardless of whether Cesium is actually using these event handlers. This can cause weird side effects wh...
> I've got a fun side project called shrink-ray that is adding zopfli and brotli support to express compression. I don't think this is a particularly good thing to spend time on right now, fwiw. M...
Created - 0 comments - good first contribution help wanted
Prevent possible precision errors when transforming vertices be multiple matrices. Go through all of the shaders and change things like: ``` vec4 positionWC = czm_inverseView * positionEC; vec4 p...
Created - 0 comments - beginner
From discussion related to #4081 It would be helpful to our users if our sandcastle examples more closely resembled scenarios for which they would be using Cesium. This is particularly true for ...
Created - 0 comments - beginner enhancement priority
It'd be fantastic if we didn't have to remember to deploy the docs and github pages. This script has the incantations that will make this possible with Travis: https://gist.github.com/domenic/ec...
Created - 0 comments - beginner documentation
Created - 0 comments - A-win32 E-easy enhancement
For the moment, calls to `wglMakeCurrent`, `glXMakeCurrent`, etc. can silently fail. The return type of `make_current` should be a `Result<(), MakeCurrentError>`.
Add a `new_multisample` for render buffers. There's no need to create new types.
Created - 0 comments - E-easy T-enhancement
When you submit patches but don't have a tessellation control shader. This should be done by adding a field in `DrawParameters`.
Created - 0 comments - E-easy T-enhancement
Test if textures are binded correctly when there are multiple textures involved.
Created - 0 comments - E-easy
Now that `glium_macros` isn't used in tests anymore, it needs to have its own tests to see if it works.
Created - 0 comments - E-easy T-enhancement
Instead of reinventing the wheel, use https://github.com/simnalamburt/obj-rs which has support for glium.
Created - 0 comments - E-easy T-enhancement
Had to go digging around in the source to find out what the defaults are.
Created - 0 comments - E-easy T-enhancement
This library has several traits named `IntoFoo`. They should be replaced by `Into<Foo>`.
Created - 0 comments - E-easy P-low-prio T-enhancement
Because it requires the context to be current.
Created - 0 comments - E-easy
By adding an element in `DrawParameters`. Allows alteration of the depth value of the fragments.
Created - 0 comments - E-easy T-enhancement
Created - 0 comments - E-easy enhancement
Also test if the work group is too high.
Created - 0 comments - E-easy T-enhancement
Displaying issues 1 - 30 of 1951 in total