AimTux Linux CS:GO hack

License: Other

Language: C++


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  • Aimbot
  • Triggerbot
  • AntiAim (Spinbot, Jitter, Sideways, Backwards, Static up / down)
  • AimStep
  • AutoShoot
  • AutoCrouch
  • AutoStop
  • RCS
  • Box ESP
  • Name ESP
  • Bone ESP
  • Chams
  • Tracer
  • Bhop
  • No Flash
  • Airstuck
  • Recoil Crosshair
  • Skin Changer
  • Knife Changer
  • Chat Spammer


  1. Make sure you're inside of the AimTux directory
  2. Download the required tools to compile AimTux
    • Debian-based apt-get install build-essential
    • Fedora: dnf install @development-tools
    • Arch Linux: pacman -S base-devel gdb
  3. Generate a makefile with the command cmake .
  4. Compile AimTux by entering make
  5. AimTux should now start compiling, if there are any errors, please report them here


First of all, make sure you're in the directory where AimTux was built,

Type the command ./load, you might be prompted to enter your password (injection requires root)

You should see a lot of text being printed out, most of which is not important,

if you see something like$1 = (void *) 0x3690fa00 (yours well be different) that means that the injection was successfull. However, if you see this: $1 = (void *) 0x0, the .so file either couldn't be found or something has gone wrong.

AimTux should now be injected into the game, to confirm, you should see something like this in the top left hand corner of your screen.


The above message will only be shown if you're in the main menu, aditionally, you can check the csgo console for a message saying AimTux was successfully injected..


Once again, make sure you're inside of the AimTux directory, and type ./uload.

AimTux should now be unloaded from the game,

you can check the csgo console for a message saying AimTux has been unloaded successfully. to confirm.


If you would like to unload, compile and load the hack back into the game again (mostly for development) you can use the ./rload command.


Special thanks to @aixxe ( for the skin changer and with the initial project, as well as helping this project with source code (Available on @aixxe's github page.)

This project was also initially based upon Atex's Linux Basehook.

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Daniel Jones luk1337 aixxe Superchet

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