chiahsien/ReduxObjC


Redux-like template of the unidirectional data flow architecture in Objective-C.

Language: Objective-C

Keywords: objective-c, objectivec, redux, reswift


ReduxObjC

Introduction

ReduxObjC is a Redux-like template of the unidirectional data flow architecture in Objective-C. ReduxObjC helps you to separate three important concerns of your app's components:

  • State: The entire app state is explicitly stored in a data structure. This helps avoid complicated state management code, enables better debugging and has many, many more benefits...

  • Views: Views update when state changes, so views become simple visualizations of the current app state.

  • State Changes: State changes can only be performed through actions. Actions are small pieces of data that describe a state change. By drastically limiting the way state can be mutated, app becomes easier to understand and it gets easier to work with many collaborators.

ReduxObjC relies on a few principles:

  • The Store stores entire app state in the form of a single data structure. This state can only be modified by dispatching Actions to the store. Whenever the state in the store changes, the store will notify all observers.

  • Actions are a declarative way of describing a state change. Actions don't contain any code, they are consumed by the store and forwarded to reducers. Reducers will handle the actions by implementing a different state change for each action.

  • Reducers, unlike original Redux definition, are impure functions. Reducer gets action and current state, then mutates state directly for performance concern.

Implementation Detail

There are four components in ReduxObjC, they are RDXAction, RDXState, RDXReducer, and RDXStore. In order to give you more flexibility and not to affect your existing source codes, the first three components are just protocol definitions.

RDXAction

@protocol RDXAction
/**
 * The action identifier. Each action should has unique identifier.
 */
@property (nonatomic, copy, readonly) NSString *identifier;
/**
 * Extra information attached to this action.
 */
@property (nonatomic, strong, readonly, nullable) id payload;
@end

RDXState

/**
 * In order to deep copy the state via
 * `[NSKeyedUnarchiver unarchiveObjectWithData:[NSKeyedArchiver archivedDataWithRootObject:state]]`,
 * the `RDXState` protocol needs to conform to `<NSCoding> protocol.
 */
@protocol RDXState <NSCoding>
@end

RDXReducer

typedef void (^RDXReduceBlock)(id <RDXState> state, id <RDXAction> action);
@protocol RDXReducer
/**
 * Returns an array of reducer blocks.
 * @return An array of `RDXReduceBlock`s.
 */
+ (NSArray <RDXReduceBlock> *)reducers;
@end

RDXStore

The RDXStore component is ready for you to do all the heavy liftings, you have to initialize this component with reduce blocks and initial state.

/**
 * Creates a store object with an array of `RDXReduceBlock`s and an initial state.
 *
 * @param reducers An array of reduce blocks.
 * @param initialState Initial state.
 * 
 * @return A store object.
 */
- (instancetype)initWithReducers:(NSArray <RDXReduceBlock> *)reducers state:(id <RDXState> )initialState NS_DESIGNATED_INITIALIZER;

You dispatch a RDXAction object to it later on, and it passes current state and the action object to all reduce blocks.

/**
 * Asks the receiver to dispatch an action and returns immediately.
 * The receiver passes current state and the action object to all reduce blocks.
 * After all reduce blocks are invoked, notification named `RDXStateDidChangeNotification` is sent, the sender is the store object and the userInfo is `nil`.
 *
 * @param action The action object to be dispatched.
 */
- (void)dispatchAction:(id <RDXAction> )action;

After all reduce blocks are invoked, a notification named RDXStateDidChangeNotification is sent. You can ask the store for current state and then update the UI or do something else based on the state.

/**
 * Asks the receiver for current state.
 *
 * @return A deep copy instance of current state.
 */
- (id <RDXState> )currentState;

Best Practice

Because each projects and their business logics are different, you have to implement your own Action, Reducer, and State objects and conform to <RDXAction>, <RDXReducer>, and <RDXState> protocols respectively.

You are encouraged to implement your own Store object which is a subclass of RDXStore and provide a class method that returns a shared singleton object. This object is responsible to collect all reduce blocks and retrieve initial state in the init method, and save current state at the right time if necessary.

/*
 * Store.h
 */
@interface Store : RDXStore
@end

/*
 * Store.m
 */
@implementation Store
+ (instancetype)sharedStore {
    static id _sharedStore = nil;
    static dispatch_once_t onceToken;
    dispatch_once(&onceToken, ^{
        _sharedStore = [[self alloc] init];
    });

    return _sharedStore;
}

- (instancetype)init {
    NSArray *reducers = ...;
    State *initialState = ...;

    self = [super initWithReducers:reducers state:initialState];
    if (self) {
        // ...
    }
    return self;
}
@end

Reference

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