Port of (subset of) GLM to Rust
This is a port of the OpenGL GLM library (http://glm.g-truc.net/) to Rust.
The primary intent is to be as close as possible to the same API that GLM provides: the same set of functions/methods, with same or similar type signatures, and the same numeric results from their computations.
A secondary goal is to explore how to encode C++ language features such
as operator overloading in Rust as it stands today. In that particular
example, right now one can statically dispatch on the types of both
B on both sides of an expression
A * B, but it requires a bit of
A third goal is to explore how to use Rust macro's system to ease writing code to accomplish the above two goals.