github.com/DexterLB/traytor/hdrimage

A very slow raytracer written in Go


Keywords
golang, graphics, path-tracing, raytracer, raytracing
License
MIT
Install
go get github.com/DexterLB/traytor/hdrimage

Documentation

traytor

GoDoc Build Status MIT licensed

forthebadge

Every single ray misses

T-ray-tor is a raytracer written in Go which uses the Path Tracing algorithm (or something faster if we get to it)

Skull rendered with traytor

Features

  • Reads scenes from gzipped JSON (Blender export script!)
  • Materials: lambert, reflective, refractive, any mixture of those
  • Mesh lamps

Usage

$ go get github.com/DexterLB/traytor/cmd/traytor_gui

Then export your scene from Blender with the exporter render it with 50 samples:

$ traytor render -t 50 my-scene.json.gz output.png

You can find some sample scenes in the sample_scenes directory.

You can also run a distributed render on many worker machines! On each worker, start:

$ traytor worker -l :1234

to listen on port 1234, and on the client, run:

$ traytor client -w worker1:1234 -w worker2:1234 -t 500 my-scene.json.gz output.png

this will render the scene on all workers with 500 samples.

For more info, see traytor --help :)