github.com/go-gl/gl

Go bindings for OpenGL (generated via glow)


License
MIT
Install
go get github.com/go-gl/gl

Documentation

gl Build Status Go Reference

This repository holds Go bindings to various OpenGL versions. They are auto-generated using Glow.

Features:

  • Go functions that mirror the C specification using Go types.
  • Support for multiple OpenGL APIs (GL/GLES/EGL/WGL/GLX/EGL), versions, and profiles.
  • Support for extensions (including debug callbacks).

Requirements:

  • A cgo compiler (typically gcc).
  • On Ubuntu/Debian-based systems, the libgl1-mesa-dev package.

Usage

Use go get -u to download and install the prebuilt packages. The prebuilt packages support OpenGL versions 2.1, 3.1, 3.2, 3.3, 4.1, 4.2, 4.3, 4.4, 4.5, 4.6 across both the core and compatibility profiles and include all extensions. Pick whichever one(s) you need:

go get -u github.com/go-gl/gl/v{3.2,3.3,4.1,4.2,4.3,4.4,4.5,4.6}-{core,compatibility}/gl
go get -u github.com/go-gl/gl/v3.1/gles2
go get -u github.com/go-gl/gl/v2.1/gl

Once the bindings are installed you can use them with the appropriate import statements.

package main

import "github.com/go-gl/gl/v3.3-core/gl"

func main() {
	window := ... // Open a window.
	window.MakeContextCurrent()

	// Important! Call gl.Init only under the presence of an active OpenGL context,
	// i.e., after MakeContextCurrent.
	if err := gl.Init(); err != nil {
		log.Fatalln(err)
	}
}

The gl package contains the OpenGL functions and enumeration values for the imported version. It also contains helper functions for working with the API. Of note is gl.Ptr which takes a Go array or slice or pointer and returns a corresponding uintptr to use with functions expecting data pointers. Also of note is gl.Str which takes a null-terminated Go string and returns a corresponding *int8 to use with functions expecting character pointers.

A note about threading and goroutines. The bindings do not expose a mechanism to make an OpenGL context current on a different thread so you must restrict your usage to the thread on which you called gl.Init(). To do so you should use LockOSThread.

Examples

Examples illustrating how to use the bindings are available in the example repo. There are examples for OpenGL 4.1 core and OpenGL 2.1.

Function Loading

The procaddr package contains platform-specific functions for loading OpenGL functions. Calling gl.Init() uses the auto subpackage to automatically select an appropriate implementation based on the build environment. If you want to select a specific implementation you can use the noauto build tag and the gl.InitWithProcAddrFunc initialization function.

Go >=1.14 and checkptr

In version 1.14 of Go, the race detector added checkptr instrumentation. This compilation option ensures that programs follow unsafe.Pointer safety rules. See here for details: https://golang.org/doc/go1.14#compiler.

If enabled, there is a high chance that it will cause program termination when calling specific OpenGL functions, with a message like this:

fatal error: checkptr: pointer arithmetic computed bad pointer value

The reported call stack will point to a function like gl.VertexAttribPointer() that receives an unsafe.Pointer as parameter. In case such function requires an "offset" passed in as a pointer (in the low-level API), a different signature needs to be used in order to satisfy the detector.

For this purpose glow generates "override" functions which have a different signature, taking uintptr instead. These functions have the suffix WithOffset (or similar) in their name. For the previous example, it would be gl.VertexAttribPointerWithOffset().

Not all such functions have an appropriate override! In case you stumble over such an error, and the override is missing, you have the following options:

  • Disable the detector by building your program with -gcflags=all=-d=checkptr=0
  • Report the missing function(s) as issue for glow
  • Possibly even create a pull-request for glow with the missing override yourself, and re-generate the gl bindings.

Generating

These gl bindings are generated using the Glow generator. Only developers of this repository need to do this step.

It is required to have glow source in a sibling directory to go-gl/gl since relative paths are used for generation (see generate.go). For non-module-aware cases, this means glow needs to be in the same Go workspace as go-gl/gl. For module-aware cases, go-gl/glow needs to be checked out parallel to go-gl/gl.

Perform generation with the following:

cd path/to/go-gl/gl
go generate -tags=gen .

More information about these bindings can be found in the Glow repository.