Bindings to GLFW (http://www.glfw.org/), an open source, multi-platform library for creating windows with OpenGL contexts and managing input and events. GLFW-b depends on bindings-GLFW (http://hackage.haskell.org/package/bindings-GLFW), which, as of the time of this writing, binds to GLFW 3.3.9, released 2023-12-13 (http://www.glfw.org/Version-3.3.0-released.html http://www.glfw.org/changelog.html). If you've used GLFW < 3 before, you should read the transition guide (http://www.glfw.org/docs/3.0/moving.html).


Keywords
graphics, library, Propose Tags, http://www.glfw.org/, http://hackage.haskell.org/package/bindings-GLFW, http://www.glfw.org/Version-3.3.0-released.html, http://www.glfw.org/changelog.html, http://www.glfw.org/docs/3.0/moving.html, Skip to Readme, , Index, Quick Jump, Graphics.UI.GLFW, Graphics.UI.GLFW.C, GLFW-b-3.3.9.0.tar.gz, browse, Package description, Package maintainers, BrianLewis, SchellScivally, Mokosha, javjarfer, edit package information , 1.4.8.1, Haskell, GLFW, bindings-GLFW, released 2019-04-15, GLFW-b-demo, this site.
License
BSD-3-Clause
Install
cabal install GLFW-b-1.4.7.2

Documentation

GLFW-b

Hackage

Description

Haskell bindings to GLFW, an Open Source, multi-platform library for creating windows with OpenGL contexts and managing input and events.

GLFW-b depends on bindings-GLFW, which, as of the time of this writing, binds to GLFW 3.3, released 2019-04-15.

For a demonstration of GLFW-b, see GLFW-b-demo.

When running GLFW-b in GHCI, don't forget to

:set -fno-ghci-sandbox

since GHCI can (and might) run each line of your code in a fresh unbounded thread.

Contributing

This package uses git-flow as development model, in short that means that:

  1. New features should be added to "develop" branch.
  2. "master" branch is reserved for stable releases.
  3. Patches for bugs related with previous releases should always be done in "hotfixes" branch.
  4. All merge commits to master from "hotfixes" should be done using the "--no-ff" flag and from "develop" should avoid merging commits.

Until we have a defined road-map we are going to leave out "release "branches" and "feature branches". For more information about this development model please refer to this site.

Thanks you, and happy coding.