haxepunk-gui

HaxePunk GUI is a toolset to display user interfaces that works with HaxePunk engine. It provide some basic components to allow the user to interact with the game.


Keywords
flash, game, haxepunk
License
BSD-3-Clause
Install
haxelib install haxepunk-gui 2.5.6

Documentation

HaXePunk GUI

1. Introduction

HaXePunk GUI is a toolset to display user interfaces that works with HaXePunk engine. It provide some basic components to allow the user to interact with the game. Try the demo

2. Key Features

  • Standards components : Button, ToggleButton, CheckBox, RadioButton, Label, TextArea, Panel, Window
  • Advanced components : Carousel, MenuList, MenuItem
  • Hierarchical composition of components with relative positionning
  • Event support (clicked, resized, hidden, shown, added_to_container, added_to_world, removed_from_container, removed_from_world, mouse_hover, mouse_out, etc. )
  • Customizable skins (by editing skin PNG file)

3. How to use

3.0. Installation

haxelib install HaxePunk-gui or get it from the the haxelib project page.

You will need to add some assets (currently 4 skins and 1 new font) to your haxepunk project. They are available in the package at haxelib project page as well, or directly here.

3.1. The ONE thing to remember

There is ONE thing to remember when using (or creating) HaXePunk GUI components :

ALWAYS use localX and localY attributes to place/move a component.

This is required to allow hierarchical imbrication of components since there are no accessors to x and y attributes that can be overriden. The component or its container will be displayed in the world at the right place automatically, do not try to write x and y attributes instead. If you need to know the component absolute position in the world, you can use the absoluteX and absoluteY read-only attributes, or read x and y without modifying them.

3.2. How it works

To use those components, you may want to understand how they work in HaXePunk Context.

  • Every component inherits com.haxepunk.gui.Control. com.haxepunk.gui.Control itself inherits com.haxepunk.Entity. To use a component, instantiate it and place it in your world.
  • Every Control can add child Controls. Child position become relative to his container's.
  • A child absolute position is updated by its container using its localX and localY attributes.
  • Components reacts automatically to user interaction by firing events (of type com.haxepunk.gui.event.ControlEvent). Events must be catch the flash way, i.e. : myComponent.addEventListener(Control.RESIZED, eventCatcherFunction);

3.3. Initialization

First, you may want to tweak some apects of the components. Here is an list of everything you can customize before starting using components :

:::actionscript
// Choose custom skin. Parameter can be a String to resource or a bitmapData.
Control.useSkin("gfx/ui/defaultGuiSkin2.png");

// The default layer where every component will be displayed on.
// Most components use severals layers (at least 1 per component child).              |
// A child component layer will be <100.
Control.defaultLayer = 100;

// Padding between border and inner text. Set the default padding of every new Button 
// and ToggleButton. The padding attribute can be changed on instances after creation.
Button.defaultPadding = 4;

// Size in px of the tickBox for CheckBoxes. Default is skin native size : 12.
CheckBox.defaultBoxSize = 12;

// Same for RadioButtons.
RadioButton.defaultBoxSize = 12;

// Label defaults parameters affect every components that uses labels :
// Button, ToggleButton, CheckBox, RadioButton, MenuItem, Window Title.
// Those labels can still be edited any time using "myComponent.label" attribute.

// Label default font (must be a nme.text.Font object).
Label.defaultFont = nme.Assets.getFont("font/pf_ronda_seven.ttf");
// Label defaultColor. Tip inFlashDevelop : use ctrl + shift + k to pick a color.
Label.defaultColor = 0x1E4E82;
// Label default Size.
Label.defaultSize = 8;

3.4. Basic Components

Exemples in the demo source code.

3.4.0. General behaviour

See http://samuel-bouchet.fr/haxepunk-gui/API/content/com/haxepunk/gui/Control.html

3.4.1. Label

See http://samuel-bouchet.fr/haxepunk-gui/API/content/com/haxepunk/gui/Label.html

3.4.2. Button and ToggleButton

See http://samuel-bouchet.fr/haxepunk-gui/API/content/com/haxepunk/gui/Button.html

See http://samuel-bouchet.fr/haxepunk-gui/API/content/com/haxepunk/gui/ToggleButton.html

3.4.3. CheckBox

See http://samuel-bouchet.fr/haxepunk-gui/API/content/com/haxepunk/gui/CheckBox.html

3.4.4. RadioButton

See http://samuel-bouchet.fr/haxepunk-gui/API/content/com/haxepunk/gui/RadioButton.html

3.4.5. TextInput

See http://samuel-bouchet.fr/haxepunk-gui/API/content/com/haxepunk/gui/TextInput.html

3.4.6. Panel

See http://samuel-bouchet.fr/haxepunk-gui/API/content/com/haxepunk/gui/Panel.html

3.4.7. Window

See http://samuel-bouchet.fr/haxepunk-gui/API/content/com/haxepunk/gui/Window.html

3.5. Advanced Components

3.5.1. Carousel

See http://samuel-bouchet.fr/haxepunk-gui/API/content/com/haxepunk/gui/Carousel.html

3.5.2. MenuList and MenuItem

See http://samuel-bouchet.fr/haxepunk-gui/API/content/com/haxepunk/gui/MenuList.html

See http://samuel-bouchet.fr/haxepunk-gui/API/content/com/haxepunk/gui/MenuItem.html

4. Versions

(current) 2.5.3 Changes - Requires HaxePunk 2.5.3 (+ openfl 2.0.1) - 06 Sept 2014

Tested dependencies versions :

  • haxelib set HaxePunk 2.5.3
  • haxelib set lime-tools 1.5.7
  • haxelib set lime 1.0.1
  • haxelib set openfl-native: 1.4.0
  • haxelib set openfl 2.0.1

Changes :

  • Updated for HaxePunk 2.5.3 and openfl 2.0.1
  • Label
    • Add an optionnal margin to the bitmap buffer in case the Font or filters offects are too big to fit the size of the TextField
    • Add text formatting feature through xml tags. (see Labels demo)
    • Expose the TextField as attribute (ie. to be able to add Filters)
    • Expose textBuffer (BitmapData) available for reading
  • Skins
    • Allow bigger skins to be used. Control now has a public static skinSliceSize parameter that should take as value the side of the 1/3rd of the button graphic (8 by default).
  • TextInput
    • Added blinking cursor on TextInput when focused. (thanks to Guntur Sarwohadi)
  • Control
    • Add Control.removeAllControls() function which remove all children controls.
  • RadioButton
    • Add 'button style' display option in constructor.
  • ToggleButton
    • Add "TOGGLED" Event.
  • Fixes
    • Various fix with child add/remove duplications
    • Massive performance upgrade for collision detection.
    • Fix FormatAlign issue with native targets (thanks to Gabriel Rosauro)
    • Fix a button overlap click issue (Thanks to Santiago Vilar)

2.5.2 Changes - Requires HaxePunk 2.5.2 (+ openfl 1.2.3) - 25 Mar 2014

  • fix issue with close button on Window (Thanks to Santiago Vilar)
  • fix crash on native target with TextInput (Thanks to Gabriel Rosauro)
  • fix TextInput behaviour when enabled/disabled
  • optimize NineSlice performance on flash target (Thanks to Gabriel Rosauro)

2.5.0 Changes - Requires HaxePunk 2.5.0 (+ openfl 1.2.2) - 08 Fev 2014

  • update for haxepunk 2.5.0

2.4.6 Changes - Requires HaxePunk 2.4.5/2.4.6 (+ openfl 1.2.2) - 18 Jan 2014

  • Now run correctly with native targets (Yay !)
  • Fix issue with windows dragging
  • Fix issue with button being still active in a non visible scene

2.4.5 Changes - Requires HaxePunk 2.4.5/2.4.6 (+ openfl 1.2.2) - 04 Jan 2014

  • updated for HaxePunk 2.4.5
  • Fix conflit with Entity "followCamera" property. Renammed "stickToCamera" in haxepunk-gui Control.

2.4 Changes - Requires HaxePunk 2.4.1 (on nme 3.5.3) - 21 Oct 2013

  • updated for HaxePunk 2.4.1
  • Fix MenuItem size issue
  • (Demo) Fix Panel size problem at init

2.0 Changes - Requires HaxePunk 2.0.2 (on nme 3.5.3) - 26 Jan 2013

  • updated for HaxePunk 2.0.2 (thanks Matt!)
  • New radioButton.select() method
  • New control.followCamera Bool attribute. Fix the control using screen coordinate if followCamera is true.
  • Fix issue where a component would stay displayed is addControl and removeControl are called during the same update for a same instance.
  • Events MOUSEOUT and MOUSEHOVER now exists for every controls
  • Fix placement issues when camera is moving
  • Fix dragging issues of child windows when its container is moving
  • Fix button label size problem at creation
  • Fix events not removed from removed Controls

1.1 Changes - Requires HaxePunk 1.7.0 - 27 Nov 2012

  • Control.removeChild now removes correctly the child component from the world
  • Fixed Carousel layering issues
  • Only topmost Control get mouse stimulations
  • Add Control.contains function to know if a control is already a child.
  • Control.addChild won't add a Control if it is already a child.
  • Carousel mouse drag to roll can be disabled : carousel.allowDragToRoll = false
  • RadioButton can now change group after initialization
  • Fixed Button label alignment issues with fixed width
  • Fixed Button hitbox issue when resizing label
  • Performance optimizations (reduce needed memory to display Buttons)
  • Fixed a visual glitch occurring when some Controls appears for the first time

1.0 - Requires HaxePunk 1.6.7 - 04 Nov 2012

Changes : - initial release.