WARNING: Under Development, API CAN BE CHANGED IN FUTURE!
Tested on Adobe Animate 2020
Juggler.init(); //Initialize update animation class
var animateAtlasAssetManager:AnimateAtlasAssetManager<AnimateAtlasSheet> = new AnimateAtlasAssetManager<AnimateAtlasSheet>(AnimateAtlasSheet);
var animationAtlas:AnimateAtlasSheet = animateAtlasAssetManager.loadAssetSync("assets/ninja-girl");
var tilemap:Tilemap = new Tilemap(stage.stageWidth, stage.stageHeight);
tilemap.smoothing = false;
addChild(tilemap);
var animation = new AnimateAtlasTileContainer(animationAtlas); //I am planning to make the API similar to flash's DisplayObject API.
animation.x = stage.stageWidth / 2;
animation.y = stage.stageHeight / 2;
tilemap.addTile(animation);
Juggler.add(animation); //Add animation to animation class, make sure to call "Juggler.remove(animation);" when you're done with the animation.
//Note: I plan to delete Juggler in the long run so anyone can create their own animation update solution.
Benchmark: http://openfl-animate-atlas.surge.sh/
Important: Optimized atlases are not supported!