openfl-locale

Tools for localizing your OpenFL APP.


Keywords
android, api, ios, languaje, locale, openfl
License
MIT
Install
haxelib install openfl-locale 1.0.1

Documentation

extension-locale

Tools for localizing your OpenFL APP.

This is a simple "Localization" class to help you better localize your Lime/OpenFL App.

So far it provides two methods:

  • Locale.getLangCode():String
  • Locale.getSmartLangCode():String

getLangCode() will return the locale code as the OS informs. It may return in different ways: Example:

en-US
en
es-MX
es-AR
es-419
ja-JP
ja

getSmartLangCode() will always return a lowercase two letter lang-code, unless the language is Chinese. In that case, it'll return if it's Sinplified (hans) or Traditional (hant), always in lowercase. Example:

es
en
ja
zh-hans
zh-hant

Simple use Example

import extension.locale.Locale;

class SimpleExample
{

  function someFunction() {

    var lang1=Locale.getLangCode();
    var lang2=Locale.getSmartLangCode();

    trace("Lang code: "+lang1);
    trace("Smart lang code: "+lang2);

  }

}

How to Install

haxelib install extension-locale

License

The MIT License (MIT) - LICENSE.md

Copyright © 2015 SempaiGames (http://www.sempaigames.com)

Author: Federico Bricker