zsparticle
Sparticle HAXE for Away3D project
Sparticle tools: click here
Desc
Under construction, the particle effects editor can be used in Away3D.
Example
import openfl.Lib;
import away3d.loaders.parsers.Parsers;
import away3d.loaders.parsers.ParticleGroupParser;
import away3d.loaders.misc.SingleFileLoader;
import away3d.entities.ParticleGroup;
import away3d.library.assets.Asset3DType;
import openfl.net.URLRequest;
import away3d.events.LoaderEvent;
import away3d.events.Asset3DEvent;
import away3d.loaders.AssetLoader;
import away3d.containers.Scene3D;
class Sparticle {
public var particleGroup:ParticleGroup;
public var scene:Scene3D;
public function new(scene:Scene3D) {
this.scene = scene;
Parsers.enableAllBundled();
SingleFileLoader.enableParser(ParticleGroupParser);
var loader:AssetLoader = new AssetLoader();
loader.addEventListener(Asset3DEvent.ASSET_COMPLETE, onAnimation);
loader.addEventListener(LoaderEvent.RESOURCE_COMPLETE, onComplete);
loader.load(new URLRequest("assets/test.awp"));
}
private function onAnimation(e:Asset3DEvent):Void {
if (e.asset.assetType == Asset3DType.CONTAINER && Std.is(e.asset, ParticleGroup)) {
trace("Add to stage");
particleGroup = cast(e.asset, ParticleGroup);
this.scene.addChild(particleGroup);
particleGroup.animator.start();
particleGroup.scale(3);
Lib.setInterval(function(){
particleGroup.rotationX ++;
},10);
}
}
private function onComplete(e:LoaderEvent):Void {
trace("Loader Complete");
}
}