libdrawtext
About
Libdrawtext is a simple library for fast anti-aliased text rendering in OpenGL.
Since version 0.3 libdrawtext can also render text on plain RGBA pixel buffers.
Libdrawtext uses freetype2 for glyph rasterization. If you would rather avoid
having freetype2 as a dependency, you can optionally compile libdrawtext
without it, and use pre-rendered glyphmaps. Glyphmaps can be generated by the
included font2glyphmap tool, or by calling dtx_save_glyphmap
.
See examples subdir for simple programs demonstrating libdrawtext usage, and refer to the heavily commented drawtext.h header file.
- website: http://nuclear.mutantstargoat.com/sw/libdrawtext
- repository (git): https://github.com/jtsiomb/libdrawtext.git
Dependencies
- OpenGL (optional)
- freetype2 (optional): http://www.freetype.org
License
Copyright (C) 2011-2016 John Tsiombikas nuclear@member.fsf.org
You may freely use, modify and/or redistribute libdrawtext, under the terms of
the GNU Lesser General Public License (LGPL) version 3 (or at your option, any
later version published by the Free Software Foundation). See COPYING, and
COPYING.LESSER for details.
Build
To build and install libdrawtext
on UNIX, run the usual:
./configure
make
make install
See ./configure --help
for build-time options.
To build on windows, you may use the included visual studio project, or use mingw, in which case just follow the UNIX instructions above.
To cross-compile for windows with mingw-w64, try the following incantation:
./configure --prefix=/usr/i686-w64-mingw32
make CC=i686-w64-mingw32-gcc AR=i686-w64-mingw32-ar sys=mingw
make install sys=mingw
Contact
Feel free to send in bug reports, patches, and comments to: nuclear@member.fsf.org
Only plain text email messages, hard-wrapped at 72 columns will be accepted.