org.mapeditor:tmxviewer

A small example application that views Tiled maps using libtiled-java.


Keywords
c-plus-plus, editor, game, game-development, hacktoberfest, java, level, level-editor, map-editor, qbs, qmake, qt, qt-framework, tile, tilesets
License
BSD-3-Clause

Documentation

Tiled Map Editor - https://www.mapeditor.org/

About Tiled

Tiled is a general purpose tile map editor for all tile-based games, such as RPGs, platformers or Breakout clones.

Tiled is highly flexible. It can be used to create maps of any size, with no restrictions on tile size, or the number of layers or tiles that can be used. Maps, layers, tiles, and objects can all be assigned arbitrary properties. Tiled's map format (TMX) is easy to understand and allows multiple tilesets to be used in any map. Tilesets can be modified at any time.

Build Packages Build status Snap Translation status Open Source Helpers

About the Qt Version

Tiled was originally written in Java. In 2008, work began to develop a faster, better looking, and easier-to-use version of Tiled based on the Qt framework. This decision was made as the Qt framework has a greater feature set than is offered by the standard Java libraries.

Compiling

Before you can compile Tiled, you must ensure the Qt (>= 5.12) development libraries have been installed as well as the Qbs build tool:

  • On Ubuntu/Debian: sudo apt install qtbase5-dev qtbase5-private-dev libqt5svg5-dev qttools5-dev-tools zlib1g-dev qtdeclarative5-dev qtdeclarative5-private-dev qbs
  • On Fedora: sudo dnf builddep tiled
  • On Arch Linux: sudo pacman -S qt qt5-tools qbs
  • On macOS with Homebrew:
    • brew install qbs
    • brew link qt5 --force

If you want to build the Python plugin, you additionally need to install the Python 3 development libraries:

Alternatively, you can download Qt here. You will still need to install a development environment alongside and some libraries depending on your system, for example:

  • On Ubuntu/Debian: sudo apt install build-essential zlib1g-dev libgl1-mesa-dev
  • On Windows: Choose "MinGW" Qt version, or install Visual Studio
  • On macOS: Install Xcode

The easiest way to compile and run Tiled is to open tiled.qbs in Qt Creator and run the project from there.

From the command-line, you may need to set up Qbs before you can build Tiled (you will also need to make sure the version of Qt you want to use is in your path):

qbs setup-toolchains --detect     # setup toolchains
qbs setup-qt --detect             # setup Qt (not needed since Qbs 1.13)
qbs                               # build Tiled

You can now run Tiled as follows:

qbs run -p tiled

Qt 6

For compiling libtiledquick you'll need to install the Vulkan headers:

  • On Ubuntu/Debian: sudo apt install libvulkan-dev

Working with Visual Studio 2017

Once Qbs is set up (see previous instructions), it is possible to generate a Visual Studio 2017 project with it that allows you to code, compile and run using that IDE. This can be done with the following command:

qbs generate -g visualstudio2017

Installing

To install Tiled, run qbs install from the terminal. By default, Tiled will be installed to <build-dir>/install-root.

The installation prefix can be changed when building Tiled. For example, to use an installation prefix of /usr:

qbs qbs.installPrefix:"/usr"

To install Tiled to a packaging directory:

qbs install --install-root /tmp/tiled-pkg

By default, Tiled and its plugins are compiled with an Rpath that allows them to find the shared libtiled library immediately after being compiled. When packaging Tiled for distribution, the Rpath should be disabled by appending projects.Tiled.useRPaths:false to the qbs command.