@geoman-io/leaflet-geoman-free

A Leaflet Plugin For Editing Geometry Layers in Leaflet 1.0


Keywords
leaflet, geoman, polygon management, geometry editing, map data, map overlay, polygon, geojson, leaflet-draw, data-field-geojson, ui-leaflet-draw, drawing, enable-drawing, geospatial-data, gis, google-maps, leaflet-geoman, leaflet-plugin, leaflet-plugins, leaflet-pm, mapbox, multipolygon, osm, polyline, toolbar, vector
License
MIT
Install
npm install @geoman-io/leaflet-geoman-free@2.16.0

Documentation

Geoman Logo

Leaflet-Geoman

Leaflet Plugin For Creating And Editing Geometry Layers
Draw, Edit, Drag, Cut, Rotate, Split, Scale, Measure, Snap and Pin Layers
Supports Markers, CircleMarkers, Polylines, Polygons, Circles, Rectangles, ImageOverlays, LayerGroups, GeoJSON, MultiLineStrings and MultiPolygons

npm version NPM Downloads

Demo

Documentation

Visit geoman.io/docs to get started.

Demo

Check out the full power of Leaflet-Geoman Pro on geoman.io/demo

Feature Requests

I'm adopting the Issue Management of lodash which means, feature requests get the "Feature Request" Label and then get closed.
You can upvote existing feature requests (or create new ones). Upvotes make me see how much a feature is requested and prioritize their implementation.
Please see the existing Feature Requests here and upvote if you want them to be implemented.

Developing

Clone the repository and then install all npm packages:

pnpm install

Compile and run dev watch version:

pnpm run start

Compile and run build version:

pnpm run prepare

Run cypress test:

pnpm run test

Open cypress window:

pnpm run cypress

Open eslint check:

pnpm run lint

Take a look into CONTRIBUTING

Credit

A big thanks goes to @Falke-Design, he invests a lot of time and takes good care of Leaflet-Geoman.

Thanks to @ryan-morris for the implementation of Typescript and support with Typescript questions.

As I never built a leaflet plugin before, I looked heavily into the code of leaflet.draw to find out how to do stuff. So don't be surprised to see some familiar code.

I also took a hard look at the great L.GeometryUtil for some of my helper functions.

The Rotate Mode are only working because of the great calculation code of L.Path.Transform