👋
Welcome to wstate
Create the next immutable state tree by simply modifying the current tree
wstate is a tiny package that allows you to work with the immutable state in a more mutable and reactive way, inspired by vue 3.0 reactivity API and immer.
🏠 Homepage
Benefits
wstate is like immer but more reactive
- Immutability with normal JavaScript objects and arrays. No new APIs to learn!
- Strongly typed, no string based paths selectors etc.
- Structural sharing out of the box
- Deep updates are a breeze
- Boilerplate reduction. Less noise, more concise code.
- Provide react-hooks API
- Small size
- Reactive
Environment Requirement
- ES2015 Proxy
- ES2015 Symbol
How it works
Every immutable state is wrapped by a proxy, has a scapegoat state by the side.
immutable state
+ scapegoat state
= wstate
- the immutable target is freezed by proxy
- scapegoat has the same value as the immutable target
- mutate(() => { the_mutable_world }), when calling
mutate(f)
, it will- switch all operations to scapegoat instead of the immutable target when executing
- switch back to the immutable target after executed
- create the next wstate via
scapegoat
andtarget
, sharing the unchanged parts - we get two immutable states now
Install
npm install --save wstate
yarn add wstate
Usage
Counter
import React from 'react'
// import react-hooks api from wstate/react
import { useWstate, useMutate } from 'wstate/react'
export default function Counter() {
// create state via useWstate
let state = useWstate({ count: 0 })
// safely mutate state via useMutate
let incre = useMutate(() => {
state.count += 1
})
let decre = useMutate(() => {
state.count -= 1
})
return (
<div>
<button onClick={incre}>+1</button>
{state.count}
<button onClick={decre}>-1</button>
</div>
)
}
TodoApp
function Todo({ todo }) {
let edit = useWstate({ value: false })
/**
* wstate text is reactive
* we will pass the text down to TodoInput without the need of manually update it in Todo
* */
let text = useWstate({ value: '' })
// create a mutable function via useMutate
let handleEdit = useMutate(() => {
edit.value = !edit.value
text.value = todo.content
})
let handleEdited = useMutate(() => {
edit.value = false
if (text.value === '') {
// remove the todo from todos via remove function
remove(todo)
} else {
// mutate todo even it is not a local wstate
todo.content = text.value
}
})
let handleKeyUp = useMutate((event) => {
if (event.key === 'Enter') {
handleEdited()
}
})
let handleRemove = useMutate(() => {
remove(todo)
})
let handleToggle = useMutate(() => {
todo.completed = !todo.completed
})
return (
<li>
<button onClick={handleRemove}>remove</button>
<button onClick={handleToggle}>{todo.completed ? 'completed' : 'active'}</button>
{edit.value && <TodoInput text={text} onBlur={handleEdited} onKeyUp={handleKeyUp} />}
{!edit.value && <span onClick={handleEdit}>{todo.content}</span>}
</li>
)
}
function TodoInput({ text, ...props }) {
let handleChange = useMutate((event) => {
/**
* we just simply and safely mutate text at one place
* instead of every parent components need to handle `onChange` event
*/
text.value = event.target.value
})
return <input type="text" {...props} onChange={handleChange} value={text.value} />
}
API
import { createStore, mutate, remove, isWstate, debug, undebug } from 'wstate'
import {
useWstate,
useMutate,
useWreducer,
useComputed,
useBinding,
view,
useAttr,
useAttrs,
} from 'wstate/react'
useWstate(array | object, wstate?) -> wstate
receive an array or an object, return wstate.
if the second argument is another wstate which has the same shape with the first argument, return the second argument instead.
let Child = (props: { counter?: { count: number } }) => {
// if props.counter is existed, use props.counter, otherwise use local wstate.
let state = useWstate({ count: 0 }, props.counter)
let handleClick = useMutate(() => {
state.count += 1
})
return <div onClick={handleClick}>{state.count}</div>
}
// use local wstate
<Child />
// use parent wstate
<Child counter={state} />
useMutate((...args) => any_value) -> ((...args) => any_value)
receive a function as argument, return the mutable_function
it's free to mutate any wstates in mutable_function, not matter where they came from(they can belong to the parent component)
useWreducer(reducer, initialState) -> [state, dispatch]
receive a reducer and an initial state, return a pair [state, dispatch]
its' free to mutate any wstates in the reducer funciton
import { useWreducer } from 'wstate/react'
const Test = () => {
let [state, dispatch] = useWreducer(
(state, action) => {
if (action.type === 'incre') {
state.count += 1
}
if (action.type === 'decre') {
state.count -= 1
}
},
{ count: 0 }
)
let handleIncre = () => {
dispatch({ type: 'incre' })
}
let handleIncre = () => {
dispatch({ type: 'decre' })
}
// render view
}
useComputed(obj, deps) -> obj
Create computed state
let state = useWstate({ first: 'a', last: 'b' })
// use getter/setter
let computed = useComputed(
{
get value() {
return state.first + ' ' + state.last
},
set value(name) {
let [first, last] = name.split(' ')
state.first = first
state.last = last
},
},
[state.first, state.last]
)
let handleEvent = useMutate(() => {
console.log(computed.value) // 'a b'
// update
computed.value = 'Bill Gates'
console.log(state.first) // Bill
console.log(state.last) // Gates
})
useBinding(wstate) -> obj
Create binding state
A binding state is an object has only one filed { value }
let state = useWstate({ text: 'some text' })
let { text } = useBinding(state)
// don't do this
// access field will trigger a react-hooks
// you should always use ECMAScript 6 (ES2015) destructuring to get binding state
let bindingState = useBinding(state)
if (xxx) xxx = bindingState.xxx
let handleChange = () => {
console.log(text.value) // some text
console.log(state.text) // some text
text.value = 'some new text'
console.log(text.value) // some new text
console.log(state.text) // some new text
}
It's useful when child component needs binding state, but parent component state is not.
function Input({ text, ...props }) {
let handleChange = useMutate((event) => {
/**
* we just simply and safely mutate text at one place
* instead of every parent components need to handle `onChange` event
*/
text.value = event.target.value
})
return <input type="text" {...props} onChange={handleChange} value={text.value} />
}
function App() {
let state = useWstate({
fieldA: 'A',
fieldB: 'B',
fieldC: 'C',
})
let { fieldA, fieldB, fieldC } = useBinding(state)
return (
<>
<Input text={fieldA} />
<Input text={fieldB} />
<Input text={fieldC} />
</>
)
}
view(FC) -> FC
create a two-way data binding function-component
const Counter = view(props => {
// Counter will not know the count is local or came from the parent
let count = useAttr('count', { value: 0 })
let handleClick = useMutate(() => {
count.value += 1
})
return <button onClick={handleClick}>{count.value}</button>
})
// use local wstate
<Counter />
// create a two-way data binding connection with parent wstate
<Count count={parentWstate.count} />
useAttrs(initValue) -> Record<string, wstate>
create a record of wstate, when the value in props[key] is wstate, connect it.
useAttrs must use in view(fc)
const Test = view(() => {
// Counter will not know the count is local or came from the parent
let attrs = useAttrs({ count: { value: 0 } })
let handleClick = useMutate(() => {
attrs.count.value += 1
})
return <button onClick={handleClick}>{attrs.count.value}</button>
})
// use local wstate
<Counter />
// create a two-way data binding connection with parent wstate
<Count count={parentWstate.count} />
useAttr(key, initValue) -> wstate
a shortcut of useAttrs({ [key]: initValue })[key]
, it's useful when we want to separate attrs
createStore(initialState) -> { subscribe, getState }
create a store with an initial state
store.subscribe(listener) -> unlisten
subscribe to the store, and return an unlisten function
Every time the state has been mutated, a new state will publish to every listener.
store.getState() -> state
get the current state in the store
let store = createStore({ count: 1 })
let state = store.getState()
let unlisten = store.subscribe((nextState) => {
expect(state).toEqual({ count: 1 })
expect(nextState).toEqual({ count: 2 })
unlisten()
})
mutate(() => {
state.count += 1
})
mutate(f) -> value_returned_by_f
immediately execute the function and return the value
it's free to mutate the wstate in mutate function
remove(wstate) -> void
remove the wstate from its parent
isWstate(input) -> boolean
check if input is a wstate or not
debug(wstate) -> void
enable debug mode, break point when wstate is mutating
undebug(wstate) -> void
disable debug mode
Caveats
-
only supports array and object, other data types are not allowed
-
wstate is unidirectional, any object or array appear only once, no circular references existed
let state = useWstate([{ value: 1 }])
mutate(() => {
state.push(state[0])
// nextState[0] is equal to state[0]
// nextState[1] is not equal to state[0], it's a new one
})
- can not spread object or array as props, it will lose the reactivity connection in it, should pass the reference
// don't do this
<Todo {...todo} />
// do this instead
<Todo todo={todo} />
-
can not edit state or props via react-devtools, the same problem as above
-
useMutate or mutate do not support async function
const Test = () => {
let state = useWstate({ count: 0 })
// don't do this
let handleIncre = useMutate(async () => {
let n = await fetchData()
state.count += n
})
// do this instead
let incre = useMutate((n) => {
state.count += n
})
let handleIncre = async () => {
let n = await fetchData()
incre(n)
}
return <div onClick={handleIncre}>test</div>
}
Author
- Github: @keenzhang
🤝 Contributing
Contributions, issues and feature requests are welcome!
Feel free to check issues page.
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📝 License
Copyright © 2021 keenzhang.
This project is MIT licensed.