Cordova Voxeet Plugin


Keywords
ecosystem:cordova, cordova, voxeet, cordova-ios, cordova-android, dolby
License
MIT
Install
npm install cordova-plugin-voxeet@1.5.9

Documentation

Voxeet UXKit Cordova

SDK License agreement

Before using the UXKit for Cordova, please review and accept the Dolby Software License Agreement.

Release Notes

Read the release notes for this project.

Installation

Before installation, add the iOS and/or Android platforms to your Cordova application. Open a terminal in the src-cordova folder and run the following commands:

cordova platform add ios
cordova platform add android

Install the UXKit for Cordova using the following command:

cordova plugin add cordova-plugin-voxeet

Note: In some cases, you must initialize the SDK beforehand. Especially in cases when the plugin used by the application delays the onDeviceReady event. In this situation, install the UXKit for Cordova using this command:

cordova plugin add cordova-plugin-voxeet \
    --variable VOXEET_CORDOVA_CONSUMER_KEY="consumerKey" \
    --variable VOXEET_CORDOVA_CONSUMER_SECRET="consumerSecret"

Note: Wait for the deviceReady event before you interact with the plugin.

Installation on iOS

  1. Make sure that the cordova platform add ios is in the project root folder.
  2. In Xcode, set the value of the ALWAYS_EMBED_SWIFT_STANDARD_LIBRARIES build settings to true.
  3. To enable VoIP notification, follow the Swift UXKit guide.

Installation on Android

Edit your config.xml to add the following :

    <platform name="android">
        ...

        <config-file target="AndroidManifest.xml" parent="/manifest/application">
            <meta-data
                android:name="voxeet_incoming_accepted_class"
                android:value="fully.qualified.package.name.to.the.default.cordova.activity" />
        </config-file>

        <edit-config
            file="app/src/main/AndroidManifest.xml"
            target="/manifest/application/activity[@android:name='MainActivity']"
            mode="merge">
            <activity android:exported="true" android:enabled="true" />
        </edit-config>
    </platform>

To enable the push notifications in your Android application, add the following preference at the end of the config.xml file:

<widget>
    <!-- Add this line at the end of the file -->
    <preference name="VOXEET_CORDOVA_USE_PUSH" value="true" />
</widget>

Implementation

After installation, the project exports all the elements to integrate them into your application. They are directly injected inside the global variables of your project; you can directly call the VoxeetSDK instance and the UserInfo constructor whenever needed.

//somewhere in your code

alert(`VoxeetSDK ? ${!!VoxeetSDK}`);
alert(`UserInfo ? ${!!UserInfo}`);

If you want to use the window object, you can use the following code to access the Voxeet singleton:

const { VoxeetSDK, UserInfo } = window;

alert(`VoxeetSDK ? ${!!VoxeetSDK}`);
alert(`UserInfo ? ${!!UserInfo}`);

The VoxeetSDK object is a singleton that enables interaction with the UXKit. The UserInfo class allows you to manipulate participants.

Initialization

Initialize the Voxeet UXKit with an Access Token

const tokenUrl = 'https://your-url/token';

// Request the initial access token
fetch(tokenUrl)
    // Parse the response into a JSON object {"access_token": "value"}
    .then(data => data.json())
    .then(json => {
        VoxeetSDK.initializeToken(
            // Initial access token
            json.access_token,
            // Callback to refresh the access token
            () => fetch(tokenUrl)
                .then(data => data.json())
                .then(json => json.access_token)
                .catch(err => {
                    // There was an error
                    console.log(err);
                })
        )
        .then(() => {
            // Initialization is OK
        })
        .catch(err => {
            // There was an error
            console.log(err);
        });
    })
    .catch(err => {
        // There was an error
        console.log(err);
    });

Initialize the Voxeet UXKit using the Consumer Key and Consumer Secret

WARNING: It is a best practice to use the VoxeetSDK.initializeToken function to initialize the SDK.
Please see the Initializing document.

const consumerKey = "CONSUMER_KEY";
const consumerSecret = "CONSUMER_SECRET";

VoxeetSDK.initialize(consumerKey, consumerSecret)
    .then(() => {
        // Initialization is ok
    })
    .catch(err => {
        // There was an error
        console.log(err);
    });

Connect a session

// Create a UserInfo object
const avatarUrl = "https://gravatar.com/avatar/" + Math.floor(Math.random() * 1000000) + "?s=200&d=identicon";
var user = new UserInfo("externalId", "Guest 01", avatarUrl);

VoxeetSDK.connect(user)
    .then(() => {
        // The session is connected
    })
    .catch(err => {
        // There was an error
        console.log(err);
    });

Disconnect a session

VoxeetSDK.disconnect()
    .then(() => {
        // The session is disconnected
    })
    .catch(err => {
        // There was an error
        console.log(err);
    });

Create and join a conference

// Create the conference 'conference_alias' with Dolby Voice on
const createOptions = {
    alias: 'conference_alias',
    params: {
        dolbyVoice: true
    }
};

VoxeetSDK.create(createOptions)
    .then(conf => {
        VoxeetSDK.join(conf.conferenceId)
            .then(() => {
                // You've joined the conference
            })
            .catch(err => {
                // There was an error
                console.log(err);
            });
    })
    .catch(err => {
        // There was an error
        console.log(err);
    });

Invite users to a conference

const user1 = new UserInfo("external_user_01", "Guest 01");
const user2 = new UserInfo("external_user_02", "Guest 02");
const user3 = new UserInfo("external_user_03", "Guest 03");

VoxeetSDK.invite(conferenceId, [user1, user2, user3])
    .then(() => {
        // The users have been invited
    })
    .catch(err => {
        // There was an error
        console.log(err);
    });

Leave the conference

VoxeetSDK.leave()
    .then(() => {
        // You have left the conference
    })
    .catch(err => {
        // There was an error
        console.log(err);
    });

Broadcast a message

Send a message to the participants of the conference. The message can be a simple string or a json message.

var message = "YOUR MESSAGE";

// Example of a json message
var obj = { action: "message", content: "Hello world" };
var message = JSON.stringify(obj);

VoxeetSDK.sendBroadcastMessage(message)
    .then(() => {
        // The message was sent to the participants of the conference
    })
    .catch(err => {
        // There was an error
        console.log(err);
    });

Useful methods

To maximize or minimize a conference, use the appearMaximized method. By default, the conference appears maximized. Change the value to false if you wish to minimize it.

await VoxeetSDK.appearMaximized(false);

To start a conference using a built-in receiver or a built-in receiver speaker, use the defaultBuiltInSpeaker method (as in the example below). By default, the conference starts using a built-in receiver. Change the value to true if you wish to use a built-in speaker.

await VoxeetSDK.defaultBuiltInSpeaker(true);

To enable a video, use the defaultVideo method (as in the example below). By default, the conference starts without a video. Change the value to true if you wish to enable video conferencing.

await VoxeetSDK.defaultVideo(true);

Events

ConferenceStatusUpdated

To receive events regarding the status of the local Conference. This method will be refactored in a future version to provide more events in a consistent and coherent way.

const callback = (event: ConferenceStatusUpdated) => {
    const { conferenceId, conferenceAlias, status } = event;
    console.warn(`${conferenceId}/${conferenceAlias} := ${status}`);
};

await VoxeetSDK.onConferenceStatusUpdatedEvent(callback);