Random variables and random nested objects manipulation in javascript


Keywords
hasard, hazard, sometimes, prng, array, matrix, shape, generate, generation, data generation, json generation, generate json, image augmentation, augmentation, generate objects, imgaug, random, distribution, poisson, normal, tensor, objects, random variables, random objects, random array
License
MIT
Install
npm install hasard@1.6.1

Documentation

Build Status

codecov

Installation

npm install hasard

Description

Random variables and random nested objects manipulation in javascript

Inspired by :

Features:

  • Generate basic types randomly (string, number, boolean, integer)
  • Nested random object (array, object, matrix)
  • Use distribution to generate numbers (normal, uniform, truncated-normal) and integers (poisson, uniform)
  • Add reference + context to fix a random variable value in a local context
  • Easy-to-use common operators on random variable (add, substract, divide, multiply, round, ceil, floor)
  • Create custom operators
  • Change the Pseudorandom number generator
  • Stream API

Simple Usage

const h = require('hasard');

const v = h.object({
	color: h.value(['white', 'yellow']), // randomly choose between 2 values
	size: h.integer(10, 20) // randomly choose an integer between 10 and 20
});

const values = v.run(3);
console.log(values);
// [{color: 'white', size: 12}, {color: 'yellow', size: 18}, {color: 'yellow', size: 17}]

const value = v.runOnce();
console.log(value);
// {color: 'white', size: 13}

Prng

You can customize the Pseudorandom number generator which is Math.random by default.

const n = h.value({choices: ['white', 'yellow'], prng: <custom prng>})

Basic types

h.value

h.value(Array.<Hasard> | Hasard.<Array>)

const v = h.value(['white', 'yellow']);

h.value({choices: Array.<Hasard> | Hasard.<Array>, weights}) -> Hasard

const v = h.value({
	choices: ['white', 'yellow'],
	weights: [0.75, 0.25]
});

h.boolean

h.boolean({Hasard.<Number>} probability) -> Hasard.<Boolean>

const v = h.boolean(0.2); // will be true 20% of the time

h.boolean({prob: Hasard.<Number>}) -> Hasard.<Boolean>

const v = h.boolean({prob: 0.3}); // will be true 30% of the time

h.number

h.number({Hasard.<Number>} start, {Hasard.<Number>} end) -> Hasard.<Number>

const v = h.number(0, 1);

h.number([{Hasard.<Number>} start, {Hasard.<Number>} end]) -> Hasard.<Number>

const v = h.number([0, 1]);

h.number({type: String, ...}) -> Hasard.<Number>

Available distribution for numbers are

  • normal
  • uniform
  • truncated-normal

Please Open an issue if you need another distribution

const v = h.number({
	type: 'uniform',
	start: 0,
	end: 1
});
const v = h.number({
	type: 'normal',
	mean: -2,
	std: 3
});

h.integer

h.integer({Hasard.<Integer>} start,{Hasard.<Integer>} end) -> Hasard.<Integer>

const v = h.integer(0, 10);

h.integer([{Hasard.<Integer>} start,{Hasard.<Integer>} end]) -> Hasard.<Integer>

const v = h.integer([0, 10]);

h.integer({type: String, ...}) -> Hasard.<Integer>

For now, the only available distribution for integer is poisson, please Open an issue

const v = h.integer({
	type: 'poisson',
	lambda: 3
});

h.string

h.string({value: Hasard, size: Hasard.<integer>}) -> Hasard.<String>

const v = h.string({
	value: h.value(["a", "b", "c", "d"]),
	size: h.integer([5, 10])
});

h.array

h.array({value: Hasard, size: Hasard.<Integer>}) -> Hasard.<Array>

const v = h.array({
	value: h.integer([0, 255]),
	size: h.integer([5, 10]),
});

h.array(Array.<Hasard>) -> Hasard.<Array>

const v = h.array([
	h.integer([0, 255]),
	h.integer([0, 255]),
	h.integer([0, 255])
]);

h.array({values: Array.<Hasard>, size: Hasard.<Integer>, randomOrder: Hasard.<Boolean>}) -> Hasard.<Array>

// pick 5 digits in a randomOrder
const v = h.array({
	values: [0, 1, 2, 3, 4, 5, 6, 7, 8, 9],
	size: 5,
	randomOrder: true
});

h.object

h.object(Object.<String, Hasard>) -> Hasard.<Object>

const obj = h.object({
	color1 : h.value(['white', 'yellow']),
	color2 : h.value(['black', 'grey'])
});

h.object(Hasard.<Array.>, Hasard) -> Hasard.<Object>

const phoneNumber = hasard.array({
	value: hasard.add(
		new hasard.Value(['+33', '+32', '+1']),
		new hasard.String({
			value: new hasard.Value(['0', '1', '2', '3', '4', '5', '6', '7', '8', '9']),
			size: 9 // 9 digits in phone numbers
		})
	),
	size : 5 // 5 keys
});

const fullName = hasard.add(
	new hasard.Value(['Mr ', 'M ']),
	new hasard.Value(['Thomas ', 'Nicolas ', 'Julien ', 'Quentin ', 'Maxime ']),
	new hasard.Value(['DURAND', 'DUBOIS', 'LEFEBVRE', 'MOREAU', 'MOREL', 'FOURNIER'])
);

const randomPhoneDirectory = h.object(phoneNumber, fullName);

randomPhoneDirectory.run(2) // run 2 times
//
// { 
//   '+33236972292': 'M Julien FOURNIER',
//   '+1833509762': 'Mr Quentin DURAND',
//   '+33210149263': 'Mr Maxime MOREAU',
//   '+1807872258': 'Mr Julien DURAND',
//   '+32215961607': 'M Julien DUBOIS'
// }
// 
// { 
//   '+32067043361': 'Mr Nicolas MOREL',
//   '+33898861064': 'Mr Thomas DURAND',
//   '+33730685919': 'Mr Nicolas MOREL',
//   '+33723780566': 'M Nicolas FOURNIER',
//   '+33515400984': 'Mr Quentin DUBOIS'
// }

h.matrix

h.matrix({value: Hasard, shape: Hasard.<Array.<Integer>>}) -> Hasard.<Matrix>

create matrix with a specific shape

const v = h.matrix({
	value: h.integer([0, 255]),
	shape: [128, 128, 3]
});

create random matrix with random values and random size

const v = h.matrix({
	value: h.integer([0, 255]),
	shape: h.array({
		value: h.integer([5, 10]),
		size: h.integer([1, 4])
	})
});

h.reference

h.reference(Hasard) -> Hasard

A reference is generated only once per objet per run.

Let's take an example of how it can be used

const value = h.integer([0, 255]);
const v = h.array([
	value,
	value,
	value
]);

v.run(2);
// all values are randomized independently
// [[22, 128, 54], [250, 134, 12]]

const ref = h.reference(h.Integer([0, 255]));
const v = h.array([
	ref,
	ref,
	ref
]);

v.run(2);
// reference is reused inside the same run
// [[72, 72, 72], [114, 114, 114]]

h.reference({source: Hasard, context: Hasard.<String>}) -> Hasard

When defined with a context, the reference is related to a context. You can define a context with any Hasard tool, by using {contextName: &lt;name of the context&gt;}

// we will create a grey image in RGB so R = G = B
const ref = h.reference({
	source: h.Integer([0, 255]),
	context: 'pixel'
});

// Here we need to use the form h.array({values, contextName})
const pixel = h.array({
	values: [
		ref,
		ref,
		ref
	],
	contextName: 'pixel'
});

const img = h.matrix({
	value: pixel,
	shape: [2,2]
})

v.run(2);
// reference is reused inside the same pixel
// [
//   [[[12, 12, 12],[145, 145, 145]],[[251, 251, 251],[88, 88, 88]]], // first run,
//   [[[212, 212, 212],[2, 2, 2]],[[78, 78, 78],[130, 130, 130]]] // second run,
//]

Helpers

h.isHasard(Any) -> Boolean

Check if the object is an instance of the hasard library

const value = h.integer([0, 255]);

h.isHasard(value); // true
h.isHasard([0, 255]); // false

h.fn(Function(Any, ...)) -> Function(Hasard.<Any>, ...)

Example of use

const refA = h.reference(h.number(0, 1));
const refB = h.reference(h.number(0, 1));

const addHasard = h.fn((a, b) =&gt; {
	return a + b;
});

const obj = h.object({
	a: refA,
	b: refB,
	sum: addHasard(refA, refB)
});

Shortcuts

Hasard provides shortcuts for most common operations

h.add(Hasard.<Number>, Hasard.<Number>, ...) -> Hasard.<Number>

const refA = h.reference(h.number(0, 1));
const refB = h.reference(h.number(0, 1));

const obj = h.object({
	a: refA,
	b: refB,
	sum: h.add(refA, refB)
});

h.add(Hasard.<String>, Hasard.<String>, ...) -> Hasard.<String>

const a = h.value(['M. ', 'Mme ']);
const b = h.value(['DUPONT', 'DURANT']);

h.add(a, b).run(2)
// ['M. DUPONT', 'M. DURANT']

h.substract(Hasard.<Number>, Hasard.<Number>) -> Hasard.<Number>

const refA = h.reference(h.number(0, 1));
const refB = h.reference(h.number(0, 1));

const obj = h.object({
	a: refA,
	b: refB,
	diff: h.substract(refA, refB)
});

h.multiply(Hasard.<Number>, Hasard.<Number>) -> Hasard.<Number>

const refA = h.reference(h.number(0, 1));
const refB = h.reference(h.number(0, 1));

const obj = h.object({
	a: refA,
	b: refB,
	mul: h.multiply(refA, refB)
});

h.divide(Hasard.<Number>, Hasard.<Number>) -> Hasard.<Number>

const refA = h.reference(h.number(0, 1));
const refB = h.reference(h.number(1, 2));

const obj = h.object({
	a: refA,
	b: refB,
	ratio: h.divide(refA, refB)
});

h.if(Hasard.<Boolean>, Hasard, Hasard) -> Hasard

const test = h.boolean(0.5);
const poisson = h.reference(h.integer({type: 'poisson', lambda: '3'}));

const signedPoisson = h.multiply(h.if(test, -1, 1), poisson)

h.round(Hasard.<Number>) -> Hasard.<Integer>

const int = h.round(h.number(0, 10));

h.floor(Hasard.<Number>) -> Hasard.<Integer>

const int = h.floor(h.number(0, 10));

h.ceil(Hasard.<Number>) -> Hasard.<Integer>

const int = h.ceil(h.number(0, 10));

h.concat(Hasard.<Array>, Hasard.<Array>) -> Hasard.<Array>

const int = h.concat([1,2], h.array({value: h.integer([0, 10]), size: 3}));

h.getProperty(Hasard.<Number>, Hasard.<Object> | Hasard.<Array>) -> Hasard

const int = h.getProperty(0, h.array({value: h.integer([0, 10]), size: 3}));

Nested randomness

Using set method, object properties can be set afterward

Generate a random nested Object

const randomValue = h.value();

const randomInteger = h.integer({type: 'poisson', lambda: 4});

const randomString = h.string({
	size: h.add(randomInteger, 5),
	value: h.value('abcdefghijklmnopkrstuvw'.split(''))
});

const randomNumber = h.number(0, 100);

const randomKeys = h.array({
	size: randomInteger,
	value: randomString
});

const randomObject = h.object(
	randomKeys,
	randomValue
);

randomValue.set({
	choices: [
		randomString,
		randomObject,
		randomNumber,
		randomInteger
	]
});

console.log(randomObject.run(1));

Stream API

const h = require('hasard');

const v = h.object({
	color: h.value(['white', 'yellow']), // randomly choose between 2 values
	size: h.integer(10, 20) // randomly choose an integer between 10 and 20
});

const streamValue = v.stream(3);

streamValue.on('data', d => {
	console.log(d);
})