json-mutate

Generate and apply descriptions of changes between objects.


Keywords
mutate, js, typescript
License
MIT
Install
npm install json-mutate@1.1.1

Documentation

Mutate codecov Coverage Status Build Status Go Report Card

A mutation is a descriptor of operations on a source object to produce a desired result object. This package compares two objects and generates an object that describes what changed between the two input objects, and then can apply that mutation to the source object to produce the target object.

Mutators

Input objects are generic JSON (string key -> any value). To describe mutations, we reserve the $ character as a prefix to an operation.

Given this initial state:

{
  "myarr": [3, 1],
  "myarr2": [10, 11],
  "mystring": "hi",
  "myobject": {
    "mynestedstring": "hello"
  }
}

Add this mutation:

{
  "myarr": {"$push": [5]},
  "myarr2": {"$set": [1]},
  "mystring": "hello",
  "myobject": {
    "mynestedstring": {"$set": "kappa"}
  }
}

The result would be:

{
  "myarr": [3, 1, 5],
  "myarr2": [1],
  "mystring": "hello",
  "myobject": {
    "mynestedstring": "kappa"
  }
}

The following are the general rules of mutations:

  • A pure value for a non-object field implies a $set operation.
  • Whole object trees can never be set by pure values, a $set operation is required.
  • If a value object has one or more $ prefixed fields, it is considered a mutation object and will be parsed as such.

The following are possible mutations, and will be evaluated in this order:

  • $set: completely overwrite the field value
  • $push: add to an end of an array. If the field is not currently an array, creates a new empty array and pushes the values.
  • $pull: remove from an array. Argument is an array of indexes to delete, pre-mutation (for example, removing 1 and 2 from [0, 5, 2, 3, 1, 9] would be $pull: [4, 2]).
  • $truncate: remove from an index in an array onwards.
  • $mutateIdx: mutate at indexes.
  • $unset: unset a field value.

Usage

You can call mutation := BuildMutation(oldObject, newObject) to produce a mutation from two input objects. You can then call result := ApplyMutationObject(oldObject, mutation), and result will be exactly equal to newObject.