This repo is a template for starting a new plugin.

ecosystem:cordova, ecosystem:phonegap, cordova-ios, cordova-android, cordova-browser, adobe, android, cordova-plugin, ios, javascript, phonegap-plugin
npm install phonegap-plugin-csdk-image-editor@1.0.0



Stories in Ready

The Creative SDK Image Editor UI component provides a solution for developers seeking to add powerful photo editing to their Android, iOS, and Web apps.

The Image Editor includes over twenty advanced imaging tools covering everything from Effects and Crop to Redeye and Blemish. The tools are all GPU-accelerated, so all image modifications happen in real time or close to it.

This plugin makes it possible for you to use the Creative SDK Image Editor in your PhoneGap apps on Android and iOS. Read on to learn how!



Required: You must first install the Client Auth plugin for this plugin to work.

Required: This guide will assume that you have installed all software and completed all of the steps in the Client Auth guide.


Adding the plugin

Use the command below to add the plugin to your app.

Adding released version

phonegap plugin add --save phonegap-plugin-csdk-image-editor

Adding development version

phonegap plugin add --save

Downloading the Creative SDK


To get the iOS SDK, go to the Downloads page, click the download link for STATIC FRAMEWORKS (DEPRECATED), and extract it to the src/ios folder of this plugin. Extracting the ZIP will create an AdobeCreativeSDKFrameworks folder.

The ZIP files contain all the frameworks in the Creative SDK, but for this plugin we will only be using the AdobeCreativeSDKImage.framework.


No action is required for Android. The Creative SDK for Android is delivered as a remote Maven repository, and the required framework will be downloaded automatically by the plugin.

Setup guide

  1. cd into your existing PhoneGap app (must already include Client Auth)
  2. Add this plugin (see "Adding the plugin" above)
  3. iOS only: download and add the Creative SDK to this plugin's src/ios directory (see "Downloading the Creative SDK" above)
  4. Build and run for your platform

Sample code


Add a button within the body. The PhoneGap "Hello World" example includes a div with an ID of app, so for this example, we are including it in there.

// ...

<div class="app">

	// ...

    <button id="launch-editor">Launch image editor</button>

// ...


Note: Most of the code below comes from the PhoneGap "Hello World" example, and we are providing it here for context.

This plugin provides access to a global CSDKImageEditor object.

The CSDKImageEditor object exposes a .edit() function, and some enums to use when setting up your options.

See comments #1-2 below for relevant code:

var app = {
    initialize: function() {
    bindEvents: function() {
        // ...

        /* 1) Add a click handler for your button */
        document.getElementById('launch-editor').addEventListener('click', this.launchEditor, false);
    onDeviceReady: function() {
    receivedEvent: function(id) {
        // ...

    /* 2) Make a helper function to launch the Image Editor */
    launchEditor: function() {

    	/* 2.a) Prep work for calling `.edit()` */
        function success(newUrl) {
            console.log("Success!", newUrl);

        function error(error) {
            console.log("Error!", error);

        var imageUrl = "<YOUR_IMAGE_HERE>";

        var options = {
            outputType: CSDKImageEditor.OutputType.JPEG,
            tools: [
            quality: 50

        /* 2.b) Launch the Image Editor */
        CSDKImageEditor.edit(success, error, imageUrl, options);

API guide

See the full API guide.