GmodNET.API library contains all necessary interfaces to write a Gmod.NET module.


Keywords
garrysmod, GmodNET, cross-platform, csharp, dotnet, garrysmod-addon, net6, net7, plugin-system
License
MIT
Install
Install-Package GmodNET.API -Version 1.0.0

Documentation

Nuget Downloads Discord Server CI

Gmod.NET

Cross-platform .NET Module/Plugin platform for Garry's Mod powered by .NET.

About

Gmod.NET is Garry's Mod Module/Plugin loader for C# and other .NET languages which runs across all platforms (Windows, Linux, macOS). Gmod.NET allows you to develop cross-platform Garry's Mod extensions without need to close or reload your game or server.

Gmod.NET allows you to write Garry's Mod modules in C# or any other CIL-compiled language as .NET class libraries. For more information on modules and API check out our documentation. Only x86_64 version of Garry's Mod is currently supported.

Need help?

Check out our docs and join our discord server.

Building and contributing

Build instructions

To build GmodDotNet you need to have following software installed and registered with your PATH environment variable:

  1. Latest version of git

  2. Latest version of CMake

  3. Latest version of dotnet SDK

  4. (On Windows) Latest version of Visual Studio 2019 with C++ workload

  5. (On macOS) Latest version of Xcode

  6. (On Linux) Latest versions of make and gcc (or clang)

Build steps:

  1. Clone this git repository (building outside of git repository is not supported)

  2. In the root of the cloned repository run dotnet build runtime.csproj -c Debug or dotnet build runtime.csproj -c Release instruction in your command prompt.

NOTE: runtime.csproj is not a real C# project file but a kind of build script. To work with the managed part of Gmod.NET open gm_dotnet_managed/gm_dotnet_managed.sln solution file in your IDE instead.

runtime.csproj build script will produce following folders in the root of repository:

  1. build folder contains the full build of GmodDotNet runtime (both native and managed). The content of this folder should be copied to garrysmod/lua/bin.

  2. Modules folder contains tests suit. To run tests this folder should be copied to garrysmod/lua/bin.

  3. nupkgs folder contains GmodNET.API NuGet package.

Nightly builds

You can find latest nightly builds of Gmod.NET runtime at http://nightly.gmodnet.xyz/. To use our nightly NuGet packages connect to our nightly NuGet feed.

Installation and usage

  1. Download latest build from the project's releases page.

  2. Unpack archive for your OS to the %GARRYS_MOD_ROOT_FOLDER%garrysmod/lua/bin/ folder.

  3. Create a Modules folder inside garrysmod/lua/bin/.

  4. Place your .NET module, ...deps.json file, and all dependencies in Modules/%exact_name_of_the_module_without_dll%/ folder.

  5. Load Gmod.NET runtime in game by executing Lua function require("dotnet").

  6. Load your module by running Lua function dotnet.load("%exact_name_of_the_module_without_dll%").

For more info check out our quick start guide.

License

Whole project is licensed under MIT License.

Dependencies and code usage

See the NOTICE file.