HeroesDataParser

Extracts Heroes of the Storm game data into XML and JSON format


Keywords
cross-platform, dotnet, heroes-of-the-storm, linux, macos, windows
License
MIT
Install
Install-Package HeroesDataParser -Version 4.12.1

Documentation

Heroes Data Parser

Build Status Release NuGet

Heroes Data Parser is a .NET command line tool that extracts Heroes of the Storm game data into XML and JSON files. Extracts numerous types of data.

Extracts the following:

  • Heroes (includes images)
  • Units (includes images)
  • Match Awards (includes images)
  • Hero Skins
  • Mounts
  • Banners
  • Sprays (includes images)
  • Announcers (includes images)
  • Voice Lines (includes images)
  • Portrait Packs
  • Reward Portraits (images involve manual extraction, read wiki)
  • Emoticons (includes images)
  • Emoticon Packs
  • Veterancy data
  • Boosts
  • Bundles (includes images)
  • Loot Chests
  • Type Description data (includes images)

Visit the wiki for some more information and examples of XML and JSON output.

Other Helpful Repos

  • Heroes Data contains already extracted data files in localized form
  • Heroes Images complements Heroes Data by providing the extracted image files
  • Heroes Icons is a .NET library that parses the extracted json files

Third Party Repos

Installation

Download and install the .NET 6.0 SDK.

Once installed, run the following command:

dotnet tool install --global HeroesDataParser

Installing via this method also allows easy updating to future versions using the following command:

dotnet tool update --global HeroesDataParser

Zip File Download - Framework-Dependent Deployment (fdd)

Portable to any operating system.

Download and install the .NET 6.0 Runtime or SDK.

Download and extract the latest HeroesDataParser.*-fdd-any zip file from the releases page.


Zip File Download - Framework-Dependent Executable (fde)

Runs only on the selected operating system.

Download and install the .NET 6.0 Runtime or SDK.

Download and extract the latest HeroesDataParser.*-fde-<OS>-x64 zip file from the releases page for a selected operating system.


Zip File Download - Self-Contained Deployment (scd)

Runs only on the selected operating system.

No runtime or SDK is required.

Download and extract the latest HeroesDataParser.*-scd-<OS>-x64 zip file from the releases page for a selected operating system.

This zip file contains everything that is needed to run the dotnet app without .NET being installed, so the zip file is quite large.

Usage

If installed as a Dotnet Global Tool, the app can be run with one of the following commands:

dotnet heroes-data -h
dotnet-heroes-data -h

If installed as a Framework-Dependent Deployment (fdd), run the following command from the extracted directory:

dotnet heroesdata.dll -h

If installed as a Framework-Dependent Executable (fde) or Self-Contained Deployment (scd), run one of the following commands from the extracted directory:

windows (cmd): heroesdata -h
windows (powershell): .\heroesdata -h 
macOS or Linux: ./heroesdata -h

Output of the -h option

Heroes Data Parser (VERSION)

Usage:  [arguments] [options] [command]

Arguments:
  storage-directory  The 'Heroes of the Storm' directory or an already extracted 'mods' directory.

Options:
  -?|-h|--help                           Show help information
  -v|--version                           Show version information
  -o|--output-directory <DIRECTORYPATH>  Sets the output directory.
  -d|--description <VALUE>               Sets the description output type (0 - 6) - Default: 0.
  -e|--extract-data <VALUE>              Extracts data files - Default: herodata.
  -i|--extract-images <VALUE>            Extracts image files, only available using the Heroes of the Storm game directory.
  -l|--localization <LOCALE>             Sets the gamestring localization(s) - Default: enUS.
  -b|--build <NUMBER>                    Sets the override build file(s).
  -t|--threads <NUMBER>                  Limits the maximum amount of threads to use.
  --xml                                  Creates xml output.
  --json                                 Creates json output.
  --file-split                           Splits the XML and JSON file(s) into multiple files.
  --localized-text                       Extracts localized gamestrings from the XML and JSON file(s) into a text file.
  --minify                               Creates .min file(s) along with current output file(s).
  --warnings                             Displays all validation warnings.

Commands:
  extract                Extracts all required files from the `Heroes of the Storm` directory.
  image                  Performs image processing.
  list                   Displays .txt, .xml, and .json files in the local directory.
  localized-json         Converts a localized gamestring file created from --localized-text to a json file.
  portrait-auto-extract  Auto extracts the portraits from the battle.net cache or a copied directory.
  portrait-cache         Obtains the portrait texture sheets from the battle.net cache.
  portrait-extract       Performs portrait extraction from the texture sheets.
  portrait-info          Provides information from the reward portrait data.
  quick-compare          Compares two directory contents or files and displays a list of changed files.
  read                   Reads a .txt, .xml, or .json file and displays its contents on screen.

Use " [command] --help" for more information about a command.

Example command to create xml and json files from the Heroes of the Storm directory. Since no -o|--output-directory option is set, it defaults to the local directory.

dotnet heroesdata.dll 'D:\Heroes of the Storm' -e hero

Note: When using command prompt on windows, use double quotes instead of single quote when specifying filepaths.

Validation Warnings

All the warnings do not need to be fixed, they are shown for awareness.
Tooltip strings that fail to parse will show up as (╯°□°)╯︵ ┻━┻ [Failed to parse] in the xml or json files.
Warnings can be shown to the console using the option --warnings.
Ignored warnings are in verifyignore.txt.
Ignored warnings only work for a majority of english strings.

Arguments

Storage Path

There are two types of paths that can be provided for this argument. One is the Heroes of the Storm directory and the other is an already extracted mods directory.

If this option is not provided, it will look for the Heroes of the Storm files in the local directory or an extracted mods directory.

The extract command is available to use to extract the mods directory and all required files.

The mods directory can also have a build suffix in its name. More info.

Options

Output Directory (-o|--output-directory)

If this option is not provided, it will default to the install directory under the directory output.


Description (-d|--description)

Sets the description/tooltip output type (0 - 6).

  • Default is 0 and is the recommended choice as it can be parsed to suit multiple verbiage
  • 5 is the other recommended choice, as it is the ingame verbiage

Some of these may require parsing for a readable output. Visit the wiki page for parsing tips.

0 - RawDescription (Default)
The raw output of the description. Contains the color tags <c val=\"#TooltipNumbers\"></c>, scaling data ~~x~~, and newlines <n/>. It can also contain error tags ##ERROR##.

Example:

Fires a laser that deals <c val=\"#TooltipNumbers\">200~~0.04~~</c> damage.<n/>Does not affect minions.

1 - PlainText
Plain text without any color tags, scaling info, or newlines. Newlines are replaced with a double space.

Example:

Fires a laser that deals 200 damage.  Does not affect minions.

2 - PlainTextWithNewlines
Same as PlainText but contains newlines.

Example:

Fires a laser that deals 200 damage.<n/>Does not affect minions.

3 - PlainTextWithScaling
Same as PlainText but contains the scaling info (+x% per level).

Example:

Fires a laser that deals 200 (+4% per level) damage.  Does not affect minions.

4 - PlainTextWithScalingWithNewlines
Same as PlainTextWithScaling but contains the newlines.

Example:

Fires a laser that deals 200 (+4% per level) damage.<n/>Does not affect minions.

5 - ColoredText
Contains the color tags and newlines. When parsed, this is what appears ingame for tooltips.

Example:

Fires a laser that deals <c val=\"#TooltipNumbers\">200</c> damage.<n/>Does not affect minions.

6 - ColoredTextWithScaling
Same as ColoredText but contains the scaling info.

Example:

Fires a laser that deals <c val=\"#TooltipNumbers\">200 (+4% per level)</c> damage.<n/>Does not affect minions.

Extract Data (-e|--extract-data)

Extracts the data files. Multiple are allowed. Default is herodata.

Extracts to <OUTPUT-DIRECTORY>/<json and/or xml>.

all - extracts all data files
herodata - extracts hero data
units - extracts unit data
matchawards - extracts match awards
heroskins - extracts hero skins
mounts - extracts mounts
banners - extracts banners
sprays - extracts sprays
announcers - extracts announcers
voicelines - extracts voicelines
portraitpacks - extracts portrait packs
rewardportraits - extracts reward portraits
emoticons - extracts emojis
emoticonpacks - extracts emoji packs
veterancy - extracts veterancy data
boosts - extracts boosts
bundles - extracts bundles
lootchests - extract loot chests
typedescription - extracts type description data

Example seleting multiple data extractions.

-e herodata -e sprays -e emoticons

Extract Images (-i|--extract-images)

Extracts the images that were referenced in the xml or json file(s) from the -e|--extract-data option. Multiple are allowed.

Extracts to <OUTPUT-DIRECTORY>/images/<image-type>

all - extracts all images files
heroportraits - extracts hero portrait images
abilities - extracts ability icons
talents - extracts talent icons
abilitytalents - extracts both ability and talent icons into the same directory (overrides abilities and talents choices)
units - extracts unit icons
matchawards - extracts match award icons
sprays - extracts spray images
announcers - extracts announcer images
voicelines - extracts voiceline images
emoticons - extracts emoji icons
bundles - extracts bundle images
typedescription - extracts type description icons

all-split - sets all options except for abilityTalents
herodata - sets heroportraits, abilitytalents
herodata-split - sets heroportraits, abilities, talents

Notes:

  • Static image files are extracted in .png format
  • Animated image files are extracted in .gif format
    • Sprays and emoticons are the only ones with animated images
  • Due to the quality limitations of gifs, the texture files used for the creation of the gifs are also extracted in .png format
    • Information about creating animations can be found in the wiki

Example selecting multiple image extractions.

-i abilities -i talents -i sprays

Localization (-l|--localization)

Sets the game string localization (descriptions/tooltips) parsing. Multiple are allowed, default is enUS.

all - selects all locales
enUS - English (Default)
deDE - German
esES - Spanish (EU)
esMX - Spanish (AL)
frFR - French
itIT - Italian
koKR - Korean
plPL - Polish
ptBR - Portuguese
ruRU - Russian
zhCN - Chinese
zhTW - Chinese (TW)

Example selecting multiple locales.

-l enus -l dede -l kokr

Localized Text (--localized-text)

Strings that are localized are removed from the XML and JSON file(s) and are instead put into a text file to allow easy swapping between localizations. The file(s) are sorted alphabetically and each line can be read in as a key-value pair (split on =).

  • The gamestring text file(s) are located at <OUTPUT-DIRECTORY>/gamestrings/
  • Both heroes and units use the units/... prefix string
  • For abilities the id is <nameId>|<buttonId>|<abilityType>|<isPassive> (if isPassive is false it will not show)
  • For talents the id is <nameId>|<buttonId>

The format of the strings in the text file are the following:

  • abiltalent/cooldown/[Id]=[value]
  • abiltalent/energy/[Id]=[value]
  • abiltalent/full/[Id]=[value]
  • abiltalent/life/[Id]=[value]
  • abiltalent/name/[Id]=[value]
  • abiltalent/short/[Id]=[value]
  • announcer/name/[Id]=[value]
  • announcer/description/[Id]=[value]
  • announcer/sortname/[Id]=[value]
  • award/name/[Id]=[value]
  • award/description/[Id]=[value]
  • banner/name/[Id]=[value]
  • banner/description/[Id]=[value]
  • banner/sortname/[Id]=[value]
  • boost/name/[Id]=[value]
  • boost/sortname/[Id]=[value]
  • bundle/name/[Id]=[value]
  • bundle/sortname/[Id]=[value]
  • emoticon/aliases/[Id]=[value]
  • emoticon/description/[Id]=[value]
  • emoticon/expression/[Id]=[value]
  • emoticon/localizedaliases/[Id]=[value]
  • emoticon/searchtext/[Id]=[value]
  • emoticonpack/description/[Id]=[value]
  • emoticonpack/descriptionlocked/[Id]=[value]
  • emoticonpack/name/[Id]=[value]
  • emoticonpack/sortname/[Id]=[value]
  • heroskin/infotext/[Id]=[value]
  • heroskin/name/[Id]=[value]
  • heroskin/searchtext/[Id]=[value]
  • heroskin/sortname/[Id]=[value]
  • lootchest/name/[Id]=[value]
  • lootchest/description/[Id]=[value]
  • mount/infotext/[Id]=[value]
  • mount/name/[Id]=[value]
  • mount/searchtext/[Id]=[value]
  • mount/sortname/[Id]=[value]
  • portrait/name/[Id]=[value]
  • portrait/sortname/[Id]=[value]
  • rewardportrait/name/[Id]=[value]
  • rewardportrait/description/[Id]=[value]
  • rewardportrait/descriptionunearned/[Id]=[value]
  • spray/description/[Id]=[value]
  • spray/name/[Id]=[value]
  • spray/searchtext/[Id]=[value]
  • spray/sortname/[Id]=[value]
  • typedescription/name/[Id]=[value]
  • unit/damagetype/[Id]=[value]
  • unit/description/[Id]=[value]
  • unit/infotext/[Id]=[value]
  • unit/difficulty/[Id]=[value]
  • unit/energytype/[Id]=[value]
  • unit/expandedrole/[Id]=[value]
  • unit/lifetype/[Id]=[value]
  • unit/name/[Id]=[value]
  • unit/role/[Id]=[value] (comma delimited if more than 1 role)
  • unit/searchtext/[Id]=[value]
  • unit/shieldtype/[Id]=[value]
  • unit/title/[Id]=[value]
  • unit/type/[Id]=[value]
  • voiceline/description/[Id]=[value]
  • voiceline/name/[Id]=[value]
  • voiceline/sortname/[Id]=[value]

If a json file is preferred over a text file, take a look at the localized-json command.

Commands

extract

Usage:  extract [arguments] [options]

Arguments:
  storage-directory  The 'Heroes of the Storm' directory

Options:
  -?|-h|--help                           Show help information
  -o|--output-directory <DIRECTORYPATH>  Sets the output directory.
  --xml-merge                            Extracts the xml files as one file (excludes map files).
  --textures                             Includes extracting all textures (.dds).

Extracts all required files from the Heroes of the Storm directory which can be used for the storage-path argument.

If the -o|--output-directory is not set, the local directory will be used.

A mods directory will always be created as the base directory.

Example command that will extract all required files including the textures.

extract 'D:\Games\Heroes of the Storm' --textures

image

Usage:  image [arguments] [options]

Arguments:
  file-name  The filename, file path, or directory containing the images to process.

Options:
  -?|-h|--help                           Show help information
  --width <VALUE>                        Sets the new width.
  --height <VALUE>                       Sets the new height.
  --png-compress                         Sets a png image bit depth to 8 bits
  -o|--output-directory <DIRECTORYPATH>  Sets the output directory.

Performs image processing (.png, .jpg, or .gif) to a single file or multiple files in a directory.

By default, if the -o|--output-directory option is not set the new processed images will be saved in the local directory, overriding the existing image.

Example commands. First command compresses a single image. Second command resizes all images in the .\Images subdirectory and saves them in the .\Images\New subdirectory.

image storm_ui_icon_abathur_spawnlocust.png --png-compress
image '.\Images' -o '.\Images\New' --width 64 --length 64

list

Usage:  list [options]

Options:
  -?|-h|--help         Show help information
  -f|--files           Displays all files.
  -d|--directories     Displays all directories.
  -s| --set-directory  Sets a relative directory to display

Displays .txt, .xml, and .json in the local directory. Use the option -s|--set-directory to view subdirectories.

Example command that displays all files and directories.

list -f -d

localized-json

Usage:  localized-json [arguments] [options]

Arguments:
  path  The file path of the file or directory to convert

Options:
  -?|-h|--help                           Show help information
  -o|--output-directory <DIRECTORYPATH>  Output directory to save the converted files to.

Converts the localized text file(s) created from the option --localized-text into a json file.

The json file is based on the format of the text file.

The json contains two string values pairs at the top level: meta and gamestrings. meta contains the Heroes build version and the localization type of the strings. gamestrings is broken down based on the format in the text files.

For example

abiltalent/cooldown/[Id]=[value]
abiltalent/energy/[Id]=[value]
abiltalent/full/[Id]=[value]
...
announcer/name/[Id]=[value]
announcer/description/[Id]=[value]
...

is broken down in the json as

{
  "meta": {
    "version": "82624",
    "locale": "enus"
  },
  "gamestrings": {
    "abiltalent": {
      "cooldown": {
        "<Id1>": "<value1>",
        "<Id2>": "<value2>",
        "<Id3>": "<value3>",
        "..."
      },
      "energy": {
        "<Id1>": "<value1>",
        "<Id2>": "<value2>",
        "<Id3>": "<value3>",
        "..."
      },
      "full": {
        "<Id1>": "<value1>",
        "<Id2>": "<value2>",
        "<Id3>": "<value3>",
        "..."
      }
    },
    "announcer": {
      "name": {
        "<Id1>": "<value1>",
        "<Id2>": "<value2>",
        "<Id3>": "<value3>",
        "..."
      },
      "description": {
        "<Id1>": "<value1>",
        "<Id2>": "<value2>",
        "<Id3>": "<value3>",
        "..."
      }
    }
  }
}

Example command

localized-json '.\gamestrings_76437_enus.txt'

portrait-auto-extract

Usage:  portrait-auto-extract [arguments] [options]

Arguments:
  rewardportrait-file-path  The reward portrait data json file path.
  cache-directory-path      The directory path of the battle.net cache or an another directory containing the files (.wafl or .dds).

Options:
  -?|-h|--help                           Show help information
  -o|--output-directory <DIRECTORYPATH>  Directory to save the extracted portraits.
  --xml-config <FILEPATH>                Sets the xml file used for the auto extracting.
  --delete-file                          Deletes the texture sheet after images have been extracted.

Attempts to auto extract all the reward portraits from the portrait-auto-extract.xml and the reward portrait data json file.

The option --xml-config is optional, use it if a custom extract.xml is available.

Example command

portrait-auto-extract '.\output\json\rewardportraitdata_79155_enus.json' '.\texturesheets'

portrait-cache

Usage:  portrait-cache [arguments] [options]

Arguments:
  cache-directory-path  The directory path of the battle.net cache

Options:
  -?|-h|--help                           Show help information
  -o|--output-directory <DIRECTORYPATH>  Directory to save the texture sheets to.

Copies the .wafl files from the cache diretory into the output directory. The file extension is automatically converted into its proper image format.

Note: This will copy ALL .wafl files, which Starcraft II uses as well

Example command

portrait-cache 'C:\ProgramData\Blizzard Entertainment\Battle.net\Cache'

portrait-extract

Usage:  portrait-extract [arguments] [options]

Arguments:
  rewardportrait-file-path      The reward portrait data json file path.
  texture-sheet-directory-path  The directory path of the saved texture sheets (the copied files from the battle.net cache).
  image-file-name               The texture sheet image name (from data file) to extract images from.

Options:
  -?|-h|--help                           Show help information
  -o|--output-directory <DIRECTORYPATH>  Output directory to save the extracted files to.
  -t|--texture-sheet <FILENAME>          The file name of a texture sheet from the texture-sheet-directory-path argument.
  --prompt                               Displays list of portrait names then prompts for original file.
  --delete-file                          Deletes the texture sheet after images have been extracted.

Extracts the images from the original texture sheet.

The image-file-name argument is optional. If set then the -t|--texture-sheet option must be set.

Use the --prompt option (without the image-file-name argument) to be prompted the image file name and the original texture sheet name.

Example command without --prompt option

portrait-extract '.\output\json\rewardportraitdata_79155_enus.json' '.\texturesheets' 'ui_heroes_portraits_sheet5.png' -t 'a2354ee73a23a5263c1b88bdda84db035658bae17ef772026bd084d1733e4f80.dds'

Example command with --prompt option

portrait-extract '.\output\json\rewardportraitdata_79155_enus.json' '.\texturesheets' '--prompt'"

portrait-info

Usage:  portrait-info [arguments] [options]

Arguments:
  rewardportrait-file-path  The reward portrait data json file path.

Options:
  -?|-h|--help                    Show help information
  -t|--texture-sheets             Displays all the reward portraits image file names.
  -z|--icon-zero                  Displays all the icon slot 0 names along with the image file name.
  -p|--portrait-names <FILENAME>  Displays all the reward portrait names that are associated with the given texture sheet image name (from data file).

Display information from the reward portrait data.

Example command

portrait-info '.\output\json\rewardportraitdata_79155_enus.json' -t

quick-compare

Usage:  quick-compare [arguments] [options]

Arguments:
  first-file-path   First directory or file path.
  second-file-path  Second directory or file path.

Options:
  -?|-h|--help  Show help information

Determines if the .json or .xml data file(s) are the same or have been modified. The files must contain an underscore character _.

Example command

quick-compare '.\12345_file.json' '.\12345_file2.json'

read

Usage:  read [arguments] [options]

Arguments:
  file-name  The filename or relative file path to read and display on the console. Must be a .txt, .xml, or .json file.

Options:
  -?|-h|--help  Show help information

Reads a .txt, .xml, or .json file and displays its contents on screen.

Example command that reads and displays the parserhelper.xml file.

read .\parserhelper.xml

Advanced Features

Mods suffix directory

The mods directory may have a _<build number> suffix in its name. The build number determines the overrides file(s) to load. If the overrides file does not exist and the build number is greater than the highest overrides file then it will load the default overrides file otherwise it will load next lowest overrides file.

Example:

directory to load: mods_13500

hero overrides files:
hero-overrides.xml
hero-overrides_12000.xml
hero-overrides_13000.xml <--- will be loaded
hero-overrides_14000.xml

directory to load: mods_14100

hero overrides files:
hero-overrides.xml <--- will be loaded
hero-overrides_12000.xml
hero-overrides_13000.xml 
hero-overrides_14000.xml

Multi-mods directory

There can be multiple mods directories with the suffix _<build number> in the same directory. If the selected parent directory is the storage path, the highest build number suffix directory will be parsed.

For example, with this directory:

modFolders/
|--mods_22000/
   |--(FILES)
|--mods_22100/
   |--(FILES)
|--mods_22388/
   |--(FILES)

Setting modFolders as the storage path will have the mods_22388 directory parsed.


CASC DataOverrides loading

When using a Heroes of the Storm directory, it will load the equivalent overrides file(s) based on the build version, just like in the mods suffix directory.

The override files are for manually modifying the data after parsing the game data.


Developing

To build and compile the code, it is recommended to use the latest version of Visual Studio 2022 or Visual Studio Code.

Another option is to use the dotnet CLI tools from the .NET 6.0 SDK.

The main project is HeroesData.csproj and the main entry point is Program.cs.

Both the CASCLib.csproj and Heroes.Models.csproj projects are submodules. Any code changes should be commited to those respective repositories.

License

MIT license