Karamunting.Android.Linsea.UniversalVideoView

A better Android VideoView with more Media Controller customization.


Keywords
android, xamarin, xamarin-android, playback, android-library, video-player, mono.droid, mono, droid, video, universalvideoview, movie, player, mediaplayer, videoview, fullscreen, media-player, media, auto-switching
Install
Install-Package Karamunting.Android.Linsea.UniversalVideoView -Version 1.1.0

Documentation

Android UniversalVideoView

中文版说明请点击这里

UniversalVideoView is a Android widget helps playing video easier, which is similar with the Android system native VideoView, but providing more customization feature: fitXY or keeping aspect ratio fullscreen videoView, auto switch to fullscreen on landscape mode, customised control UI...

Sample Screenshot 1 Sample Screenshot 2

Usage

For a working implementation of this project see the sample app.

  1. add library dependency to your build.gradle file.
            dependencies {
                compile 'com.linsea:universalvideoview:1.1.0@aar'
            }
  1. Include the UniversalVideoView and UniversalMediaController widget in your layout. This should usually be placed in the same parent ViewGroup, which makes sense when in full screen state.
            <FrameLayout
                android:id="@+id/video_layout"
                android:layout_width="fill_parent"
                android:layout_height="200dp"
                android:background="@android:color/black">

                <com.universalvideoview.UniversalVideoView
                    android:id="@+id/videoView"
                    android:layout_width="fill_parent"
                    android:layout_height="fill_parent"
                    android:layout_gravity="center"
                    app:uvv_autoRotation="true"
                    app:uvv_fitXY="false" />

                <com.universalvideoview.UniversalMediaController
                    android:id="@+id/media_controller"
                    android:layout_width="fill_parent"
                    android:layout_height="fill_parent"
                    app:uvv_scalable="true" />

            </FrameLayout>
  1. In your onCreate method, set the UniversalMediaController to the UniversalVideoView and implements the UniversalVideoView.VideoViewCallback Callback.
            View mBottomLayout;
            View mVideoLayout;
            UniversalVideoView mVideoView;
            UniversalMediaController mMediaController;

            mVideoView = (UniversalVideoView) findViewById(R.id.videoView);
            mMediaController = (UniversalMediaController) findViewById(R.id.media_controller);
            mVideoView.setMediaController(mMediaController);

            mVideoView.setVideoViewCallback(new UniversalVideoView.VideoViewCallback() {
                @Override
                public void onScaleChange(boolean isFullscreen) {
                    this.isFullscreen = isFullscreen;
                    if (isFullscreen) {
                        ViewGroup.LayoutParams layoutParams = mVideoLayout.getLayoutParams();
                        layoutParams.width = ViewGroup.LayoutParams.MATCH_PARENT;
                        layoutParams.height = ViewGroup.LayoutParams.MATCH_PARENT;
                        mVideoLayout.setLayoutParams(layoutParams);
                        //GONE the unconcerned views to leave room for video and controller
                        mBottomLayout.setVisibility(View.GONE);
                    } else {
                        ViewGroup.LayoutParams layoutParams = mVideoLayout.getLayoutParams();
                        layoutParams.width = ViewGroup.LayoutParams.MATCH_PARENT;
                        layoutParams.height = this.cachedHeight;
                        mVideoLayout.setLayoutParams(layoutParams);
                        mBottomLayout.setVisibility(View.VISIBLE);
                    }
                }

                @Override
                public void onPause(MediaPlayer mediaPlayer) { // Video pause
                    Log.d(TAG, "onPause UniversalVideoView callback");
                }

                @Override
                public void onStart(MediaPlayer mediaPlayer) { // Video start/resume to play
                    Log.d(TAG, "onStart UniversalVideoView callback");
                }

                @Override
                public void onBufferingStart(MediaPlayer mediaPlayer) {// steam start loading
                    Log.d(TAG, "onBufferingStart UniversalVideoView callback");
                }

                @Override
                public void onBufferingEnd(MediaPlayer mediaPlayer) {// steam end loading
                    Log.d(TAG, "onBufferingEnd UniversalVideoView callback");
                }

            });

Note

  • Support Android Gingerbread V2.3(API Level 9 and above).
  • UniversalVideoView does not retain its full state when going into the background. You should save or restore the state and take care of the Activity Lifecycle.
  • You may need to set the android:configChanges="orientation|keyboardHidden|screenSize" for your Activity in AndroidManifest.xml to prevent the system from recreate the Activity while phone rotation.

Customization

UniversalVideoView attribute

  • uvv_fitXY, Video scale to fill the VideoView's dimension or keep Aspect Ratio (default) likes Android framework VideoView.
  • uvv_autoRotation, auto switch to landscape(fullscreen) or portrait mode according to the orientation sensor.

UniversalMediaController attribute

  • uvv_scalable, show or hide the scale button. if you will not play the video in fullscreen.

TODO

  • Brightness control on UniversalMediaController.
  • Volume Control on UniversalMediaController.

License

Copyright 2015 The UniversalVideoView author <dictfb@gmail.com>

Licensed under the Apache License, Version 2.0 (the "License");
you may not use this file except in compliance with the License.
You may obtain a copy of the License at

   http://www.apache.org/licenses/LICENSE-2.0

Unless required by applicable law or agreed to in writing, software
distributed under the License is distributed on an "AS IS" BASIS,
WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
See the License for the specific language governing permissions and
limitations under the License.