PhysX.Net-x64 0.5.1

.NET wrapper for NVIDIA PhysX 3.3.4

Homepage: https://github.com/stilldesign/PhysX.Net

Platform: NuGet

Language: C++

License: MIT

Keywords: nvidia, physics, physx, .net, wrapper, c#

View on registry: https://www.nuget.org/packages/PhysX.Net-x64/0.5.1

Direct download link: https://www.nuget.org/api/v2/package/PhysX.Net-x64/0.5.1

Install: Install-Package PhysX.Net-x64 -Version 0.5.1


PhysX.Net

Nuget

PM> Install-Package PhysX.Net-x64

Build all the things!

A zip of all relevant DLLs and samples - http://stilldesign.co.nz/PhysX

Development

PhysX.Net 0.3.0 for NVIDIA PhysX 3.3.1

  • Targets PhysX 3.3.1
  • 32 and 64 bit version
  • .NET 4.5.1 and CRT 12 (2013)
  • Remaining:
    • Vehicle sample and a few related classes
    • Attach/Detach shape from an actor
    • Getting started guide for people
    • Serialization
    • Broad Phase
    • Deletion Listener

PhysX.Net 0.12 for NVIDIA PhysX 2.8.4.5

  • Targets PhysX 2.8.4.5
    • 2.8.4.x doesn't require system software to run anymore! yay! (CPU mode only though :P)
  • 32 bit and 64 bit versions
  • Remove the dependencies on graphics libraries
    • Although it's convenient, a physics library shouldn't rely on specific graphics libraries. Consumers (e.g. graphics engines) should provide their own thin wrappers around types such as Vector3 and Matrix
  • .NET 4.0 and CRT 10 (2010)

Dependencies Requirements Latest Stable Latest Release Licenses
System.Numerics.Vectors >= 4.0.0 4.3.0 4.3.0 Unknown
Explore the resolved dependency tree for PhysX.Net-x64 0.5.1

Releases

  • 0.5.1 - January 11, 2017 21:07
  • 0.5.0 - January 01, 1900 00:00
  • 0.4.0 - September 05, 2015 21:38
  • 0.2.0 - July 12, 2014 11:20

Project Statistics

SourceRank 11
Dependencies 1
Dependent projects 0
Dependent repositories 1
Total releases 4
Latest release
First release
Stars 46
Forks 25
Watchers 17
Contributors 5
Repo Size: 86.6 MB

Top Contributors See all

Chad Mellor George Papadopoulos Kevin Preller Wu Yuntao microm8

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