Xam.Plugin.Version.Fork

Forked from MTrinder. A cross-platform way of getting your app version. With versionCode for Android and support only for iOS, Android and Forms. Use: CrossVersion.Current.Version; Support for .Net Core


Keywords
xamarin, pcl, xam.pcl, plugin, for, android, xamarin.forms, ios
License
MIT
Install
Install-Package Xam.Plugin.Version.Fork -Version 2.0.0

Documentation

Plugins for Xamarin and Windows Projects

See a full list of community built plugins at: https://github.com/xamarin/plugins

What is this?

This is my main repo for all all Xamarin Plugins that I have or will be publishing. It is also example and documentation on how to create your very own PCL Plugin. These PCL plugins will allow you to add rich cross platform functionality to Xamarin, Xamarin.Forms and Windows Projects that use a PCLs or Shared Project.

Read more on James Montemagno's blog: http://motzcod.es/post/104507063997/what-exactly-is-a-plugin-for-xamarin

How PCL's Work!

PCL's consist of 2 concepts:

  • Reference Assembly (API Contract)
  • Implementation

Usually these 2 concepts exist together in one single assembly, however PCL's are special and allow you to separate your Reference Assembly from your implementation. This makes it extremely valuable to have platform specific implementations but develop against the same API on all platforms.

Compile vs Deploy

When we are creating a PCL library our PCL project will contain the API Contract with either an Interface that must be implemented on each platform or a stubbed our class that will be implemented on each platform. When we create our NuGet this reference assembly will be installed into our PCL that we can code against.

We will then create a separate project for each platform that we wish to support and implement the interface or stub class on each of them. The key here is that our reference assembly and each platform project have the SAME namespaces & assembly name. When we install into a specific platform via NuGet the platform specific DLL will be referenced.

The magic here is that while we are compiling against our reference assembly in the PCL when we go to deploy our application the reference assembly will be replaced with our platform specific implementation for the specific platform.

This is extremely powerful as long as you as a library creator ensure that your namespaces, assembly names, and all methods are implemented correctly on each platform.

Packaging up your your PCL

You will want to create a nuspec for your DLLs. I have examples in each of my projects for this. Once you have them done simply follow the guidelines: http://docs.nuget.org/docs/creating-packages/creating-and-publishing-a-package

You will want to ensure that you follow the naming guidelines for each platform:

Platform specific:

  • MonoTouch10
  • MonoAndroid10
  • win8
  • wpa81
  • wp8
  • net45
  • MonoMac10

New Unified APIs

  • Xamarin.iOS10
  • Xamarin.Mac20

PCL:

  • portable-net45+win8+wp8+MonoTouch10+MonoAndroid10+wpa81+Xamarin.iOS10

License

Licensed under MIT see License file. Each plugin licensed under parent license unless stated in it's readme file.