SourceQuery
This is a fork of the original SourceQuery by Yannickcr.
This little PHP library helps to query a Source engine server for games like:
- Counter Strike Source
- Team Fortress
- Left 4 Dead
- Garrys Mod
- and many more..
Installation
Simply add the mario-deluna/sourcequery to you composer requirements.
"require":
{
"mario-deluna/sourcequery": "dev-master"
}
How to use
Example
$client = new SourceQuery\Client( '127.0.0.1', 27015 );
// print the name of the server
echo $client->server()->name;
The server object
$server = $client->server();
/*
* byte Protocol version used by the server.
*/
$server->protocol;
/*
* string Name of the server.
*/
$server->name;
/*
* string Map the server has currently loaded.
*/
$server->map;
/*
* string Name of the folder containing the game files.
*/
$server->folder;
/*
* string Full name of the game.
* Don't get confused this is the name of the gamemode.
*/
$server->game;
/*
* short Steam Application ID of game.
*/
$server->id;
/*
* int Number of players on the server.
*/
$server->playerCount;
/*
* int Maximum number of players the server reports it can hold.
*/
$server->maxPlayerCount;
/*
* int Number of bots on the server.
*/
$server->botsCount;
/*
* string Indicates the type of server:
* 'd' for a dedicated server
* 'l' for a non-dedicated server
* 'p' for a SourceTV relay (proxy)
*/
$server->serverType;
/*
* string Same as server type but return the full string
*/
$server->serverTypeFull;
/*
* string Indicates the operating system of the server:
* 'l' for Linux
* 'w' for Windows
* 'm' or 'o' for Mac (the code changed after L4D1)
*/
$server->environment;
/*
* bool Indicates whether the server requires a password:
* false for public
* true for private
*/
$server->password;
/*
* bool Specifies whether the server uses VAC:
* false for unsecured
* true for secured
*/
$server->vac;
Notes:
- For more informations, please read the Server queries documentation