A Flutter plugin that exposes device specific speech to text recognition capability.


License
BSD-3-Clause

Documentation

speech_to_text

pub package build status

A library that exposes device specific speech to text recognition capability.

This plugin contains a set of classes that make it easy to use the speech recognition capabilities of the mobile device in Flutter. It supports both Android and iOS. The target use cases for this library are commands and short phrases, not continuous spoken conversion or always on listening.

Recent Updates

The 1.0.0 version adds the ability to automatically cancel listening on a permanent error. This is a new parameter on the listen method, defaulted to false for backward compatibility. It also adds the ability to control whether partial and complete or only complete results are sent during listening.

The 0.8.0 version exposes a list of possible speech transcriptions instead of just the transcription with the highest confidence. The functionality should be backwards compatible, to find out more have a look at the details of SpeechRecognitionResult and SpeechRecognitionWords.

Note: Feedback from any test devices is welcome.

Using

To recognize text from the microphone import the package and call the plugin, like so:

import 'package:speech_to_text/speech_to_text.dart' as stt;

    stt.SpeechToText speech = stt.SpeechToText();
    bool available = await speech.initialize( onStatus: statusListener, onError: errorListener );
    if ( available ) {
        speech.listen( onResult: resultListener );
    }
    else {
        print("The user has denied the use of speech recognition.");
    }
    // some time later...
    speech.stop()

Permissions

Applications using this plugin require user permissions.

iOS

Add the following keys to your Info.plist file, located in <project root>/ios/Runner/Info.plist:

  • NSSpeechRecognitionUsageDescription - describe why your app uses speech recognition. This is called Privacy - Speech Recognition Usage Description in the visual editor.
  • NSMicrophoneUsageDescription - describe why your app needs access to the microphone. This is called Privacy - Microphone Usage Description in the visual editor.

Android

Add the record audio permission to your AndroidManifest.xml file, located in <project root>/android/app/src/main/AndroidManifest.xml.

  • android.permission.RECORD_AUDIO - this permission is required for microphone access.
  • android.permission.INTERNET - this permission is required because speech recognition may use remote services.

Adding Sounds for iOS (optional)

Android automatically plays system sounds when speech listening starts or stops but iOS does not. This plugin supports playing sounds to indicate listening status on iOS if sound files are available as assets in the application. To enable sounds in an application using this plugin add the sound files to the project and reference them in the assets section of the application pubspec.yaml. The location and filenames of the sound files must exactly match what is shown below or they will not be found. The example application for the plugin shows the usage.

  assets:
  - assets/sounds/speech_to_text_listening.m4r
  - assets/sounds/speech_to_text_cancel.m4r
  - assets/sounds/speech_to_text_stop.m4r
  • speech_to_text_listening.m4r - played when the listen method is called.
  • speech_to_text_cancel.m4r - played when the cancel method is called.
  • speech_to_text_stop.m4r - played when the stop method is called.