PUBG Location Tracker


Keywords
image-processing, pubg, python3, qt5, video-processing
License
GPL-3.0
Install
pip install PUBGIS==0.2.0

Documentation

icon PUBGIS Build status Github All Releases PyPI

PUBGIS (PUBG Geographic Information System) analyzes gameplay from PUBG (either live or video) and tracks your position during the game. You can view this information later to see your path throughout the game.

PUBGIS works by continuously scanning the minimap in the corner of the game (seen below) and matching that to a location on the world map. If you want more details about how PUBGIS works, check out the Theory of Operation wiki page

Installation

PUBGIS is a self-contained executable. Download the latest version here, no installation required!

Examples

https://github.com/andrewzwicky/PUBGIS/raw/master/docs/composite_example.png

Usage

When PUBGIS is started, you'll see this:

https://github.com/andrewzwicky/PUBGIS/raw/master/docs/example_setup.jpg

1a. Select a video file (only tested with .mp4 currently)

1b. Click the Live tab to record as you play.

  1. Adjust the output file if needed.
  2. Click Process!

NOTE: PUBGIS live recording does not currently work when running PUBG Fullscreen (Fullscreen (Windowed) is OK). I'm tracking Issue#41. Sorry for the inconvenience.

Optional:

  • If the video contains extra footage before your parachute landing, put that time in landing time
  • If the video contains extra footage after you die, such as spectating a teammate, input your death time (death time of 00:00 means it will process until the end of the video)
  • Adjust the time step. This is how often the map is checked. Larger values will process a game faster, but the path will not be as detailed.
  • Select a different color path

Development

PUBGIS is written in Python (3.6). If you'd like to use PUBGIS as a python package, you can install it using pip

pip install pubgis

and run it using:

python -m pubgis

To learn more about extending or contributing to PUBGIS, check out the Development page.

License

This project is licensed under the GPLv3 License - see the LICENSE.md file for details