glnext

:zap: high-performance offscreen rendering for python


Keywords
offscreen-rending, python, rendering, visualization, vulkan
License
MIT
Install
pip install glnext==0.8.1

Documentation

glnext

High-Performance offscreen rendering for python.

pip install glnext

Examples

import glnext
from glnext_compiler import glsl
from PIL import Image

instance = glnext.instance()
task = instance.task()

framebuffer = task.framebuffer((512, 512))

pipeline = framebuffer.render(
    vertex_shader=glsl('''
        #version 450
        #pragma shader_stage(vertex)

        layout (location = 0) in vec2 in_vert;
        layout (location = 1) in vec3 in_color;

        layout (location = 0) out vec3 out_color;

        void main() {
            gl_Position = vec4(in_vert, 0.0, 1.0);
            out_color = in_color;
        }
    '''),
    fragment_shader=glsl('''
        #version 450
        #pragma shader_stage(fragment)

        layout (location = 0) in vec3 in_color;
        layout (location = 0) out vec4 out_color;

        void main() {
            out_color = vec4(in_color, 1.0);
        }
    '''),
    vertex_format='2f 3f',
    vertex_count=3,
)

pipeline.update(
    vertex_buffer=glnext.pack([
        -0.5, -0.5, 0.0, 0.0, 1.0,
        0.5, -0.5, 0.0, 1.0, 0.0,
        0.0, 0.5, 1.0, 0.0, 0.0,
    ])
)

task.run()
data = framebuffer.output[0].read()
img = Image.frombuffer('RGBA', (512, 512), data)
img.save('hello_world.png')

Windows

With up2date drivers the vulkan runtime binaries should already be on your system. Install the vulkan-sdk if needed.

Linux

Install the vulkan-sdk.

apt-get install libx11-dev

Without GPU

This project is compatible with swiftshader. The CI also runs on pure CPU. (Dockerfile)