A more convenient and succinct way of expressing state machines in Python

automaton state machine library
pip install pytomaton==1.1.1


pytomaton: State Machines in Python


Often, a state machine is a convenient way to implement a stateful protocol, but they often involve a lot of messy boilerplate for managing how you transition from one state to the next, or what exactly happens when you enter a state. pytomaton was created to reduce this boilerplate code.

Just as in a theoretical automaton, a pytomaton.statemachine has a list of states, a start state. At any given time, a state machine is in one single state. The programmer can invoke statemachine.transition(new_state_name) to transition to a new state; when this happens, the state machine checks to see if there are any actions which are triggered by this transition. Currently, actions can be triggered by entering a specific state (on_enter), or by transitioning from one specific state to another (on_transition). Methods are decorated as being triggered by transitions, as shown in the example below.


from pytomaton import statemachine, on_transition, on_enter

class ConnectionMachine(statemachine):
  states = ['waiting_for_connection', 'waiting_for_ready', 'all_ready']
  start_state = 'waiting_for_connection'

  def on_connect(self):

  @on_transition('waiting_for_connection', 'waiting_for_ready')
  def send_ready_prompt(self):
    self.broadcast('are you ready?')

  def receive_ready_confirm(self):
    if self.all_ready():

  def send_all_ready(self):
    self.broadcast('everyone is ready!')

In this example, we define a ConnectionMachine that has three states. It starts in the waiting_for_connection state. When a user connects, in transitions to the waiting_for_ready state, which triggers a call to send_ready_prompt. When a user confirms that they're ready, we transition to the on_ready state, which triggers a call to send_all_ready.