Generate realistic raw datasets with optional DQ issues


License
GPL-3.0
Install
pip install rawdata==0.1.0

Documentation

VAIS - Virtual AI simulator

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VAIS runs simulations of agents and players across multiple worlds

create a random world

# planet parameters are: num_seeds, width, height, wind, rain, sun, lava
p = planet.Planet('Test Planet', 5,    60,     45,  0.2, 0.20, 0.2, 0.5)
p.evolve(100)
print(p)

View the world

fldr = os.getcwd() + os.sep + 'data'  + os.sep + 'worlds'
view_world.display_map(fldr + os.sep + 'ExamplePlanet.txt')

create a character manually

stats = {'Health':20,'max_health':20,'INT':8,'STA':5,'STR':2,'AGI':5}
c1 = character.Character( 'Jim', 'Orc', 'Mage', stats, ['cast'], 'Test', ['bag'])
print(c1)

    CHARACTER = Jim
    Race      = Orc
    Class     = Mage
    STATS     = STA:5 AGI:5 INT:8 Health:20 max_health:20 STR:2
    Story     = Example char
    SKILLS    = cast
    INVENTORY = bag

Create a 2nd random character and battle them

traits = character.CharacterCollection(character.fldr)
rules = battle.BattleRules('battle.rules')
c2 = traits.generate_random_character()
b = battle.Battle(c1, c2, traits, rules, print_console='Yes')
print(b.status + ' Wins')

    Jim [100%] hits Crador [100%] for 4
    Crador  [80%] hits Jim [100%] for 4
    Jim  [80%] miss Crador  [80%]
    Crador  [80%] hits Jim  [80%] for 4
    Jim  [60%] CRIT Crador  [80%] for 12
    Crador  [20%] hits Jim  [60%] for 4
    Jim  [40%] hits Crador  [20%] for 4
    Jim Wins

Simulate 10,000 fights

sim = battle.BattleSimulator(c1, c2, traits, rules, 10000)
print(sim)

    After 10000 fights Jim wins!
    Jim = 9158 (92%)
    Crador = 842 (8%)