(Lua scripting)
- All base functions :
- function Start () -- call at starup engine
- function Update () -- call every tick (120 tick / sek)
- All global variables :
- Time (float)
- All classes :
- GameObject
- void Move(float x, float y, float z)
- void Rotate(float x, float y, float z)
- World
- static GameObject* Find(std::string name)
- Debug
- Log(std::string msg)
- Log(int msg)
- Log(double msg)
- Error(std::string msg)
- GameObject