A modular core library for Pygame-based 2D games.


Keywords
pygame, game, development, engine
License
MIT
Install
pip install pygame-core==0.1.13

Documentation

Pygame Core

Overview

Pygame Core is a modular and reusable library designed to simplify the development of 2D games using the Pygame library. It provides essential components for managing game loops, scenes, input handling, and utility functions, allowing developers to focus on building their game's unique features.

Features

  • Game Loop Management: Simplifies the main game loop with FPS control.
  • Scene Management: Enables seamless transitions between game scenes (e.g., menus, gameplay).
  • Input Handling: Centralized input management for keyboards or other devices.
  • Utilities: Provides tools like collision detection and default settings.
  • Extensibility: Designed for easy customization and expansion.

Installation

Install the package using pip:

pip install pygame-core

Usage

Setting Up Your Game

Below is an example of how to use Pygame Core to create a simple game:

import pygame
from core import Game, Scene, SceneManager

class MainMenu(Scene):
    def update(self, input_manager):
        if input_manager.is_pressed(pygame.K_RETURN):
            return Gameplay(self.screen)

    def render(self):
        self.screen.fill((0, 0, 0))
        font = pygame.font.Font(None, 74)
        text = font.render("Press Enter to Start", True, (255, 255, 255))
        self.screen.blit(text, (150, 300))

class Gameplay(Scene):
    def update(self, input_manager):
        # Game logic goes here
        pass

    def render(self):
        self.screen.fill((30, 30, 30))

if __name__ == "__main__":
    pygame.init()
    screen = pygame.display.set_mode((800, 600))
    pygame.display.set_caption("Pygame Core Example")

    manager = SceneManager(MainMenu(screen))
    game = Game(screen)
    game.run(manager)
    pygame.quit()

Key Components

  • Game: Manages the main game loop and FPS control.
  • Scene: A base class for creating game scenes with update and render methods.
  • SceneManager: Handles scene transitions.
  • InputManager: Provides a clean interface for checking key states.
  • Utils: Includes common utilities like collision detection.

Contributing

Contributions are welcome! To contribute:

  1. Fork the repository.
  2. Create a new branch for your feature or bug fix.
  3. Make your changes.
  4. Run a pylint pylint core
  5. Submit a pull request.

Please ensure all tests pass before submitting your PR.

License

This project is licensed under the MIT License. See the LICENSE file for more details.

Upload

Remember to update version number in VERSION file and delete the dist folder before uploading.

Build:

python -m build

Upload:

python -m twine upload dist/*