Useful data structures that are not in the standard library.


Keywords
math, geometry, memory, octree, memory-management, rust-library
Licenses
MIT/BSL-1.0

Documentation

Aldaron's Memory Interface

This project has been discontinued, I suggest you use cgmath instead.

Contact me at aldaronlau@gmail.com if you wish to reclaim the crate name.


Aldaron's Memory Interface provides useful data structures that are not in the standard library.

Features

  • 3D Vector Math
  • 4D Matrix Math
  • Other geometrical math, and related structures
  • Automatic-size-adjusting octree

Contributing

Roadmap to 1.0 (Future Features)

  • All data structures do what they are supposed to.
  • 32-bit-indexed Vec (VecD).

Change Log

0.13

  • No longer depends on euler, but a lower level crate cgmath.
  • Rename vec3! to vector!, and Vec3 to Vector.
  • Rename mat4! to matrix!, and Mat4 to Matrix.
  • Now uses proper quaternion math

0.12

  • Replace macros module with prelude module.

0.11

  • Update to euler 0.4
  • Removed Parent and Child structs (use Rc<RefCell> instead)
  • Removed casting macros

0.10

  • Switch to using Euler for Vec* types.

0.9

  • Fixed Octree bugs.
  • Made Mat4 use f32s instead of f64s