GL/GLES/EGL/GLX/WGL Loader-Generator based on the official specs.

Use the webservice to generate the files you need!

#include <glad/glad.h>

int main(int argc, char **argv)
    // .. setup the context

    if(!gladLoadGL()) {
        printf("Something went wrong!\n");
    printf("OpenGL %d.%d\n", GLVersion.major, GLVersion.minor);

    // .. render here ..



If you don't want to install glad you can use the webservice

Otherwise either install glad via pip:

# Windows
pip install glad

# Linux
pip install --user glad
# Linux global (root)
pip install glad

glad --help

To install the most recent version from Github:

pip install --upgrade git+

Or launch glad directly (after cloning the repository):

python -m glad --help

Possible commandline options:

usage: glad [-h] [--profile {core,compatibility}] --out-path OUT
                 [--api API] --generator {c,d,volt}
                 [--extensions EXTENSIONS] [--spec {gl,egl,glx,wgl}]

Uses the official Khronos-XML specs to generate a GL/GLES/EGL/GLX/WGL Loader
made for your needs. Glad currently supports the languages C, D and Volt.

optional arguments:
  -h, --help            show this help message and exit
  --profile {core,compatibility}
                        OpenGL profile (defaults to compatibility)
  --out-path OUT        Output path for loader
  --api API             API type/version pairs, like "gl=3.2,gles=", no
                        version means latest
  --generator {c,c-debug,d,volt}
                        Language to generate the binding for
  --extensions EXTENSIONS
                        Path to extensions file or comma separated list of
                        extensions, if missing all extensions are included
  --spec {gl,egl,glx,wgl}
                        Name of the spec
  --reproducible        Makes the build reproducible by not fetching 
                        the latest specification from Khronos
  --omit-khrplatform    Omits inclusion of the khrplatform.h file which is
                        often unnecessary. Only has an effect if used
                        together with c generators.
  --local-files         Forces every file directly into the output directory.
                        No src or include subdirectories are generated. Only
                        has an effect if used together with c generators.

To generate a loader for C with two extensions, it could look like this:

python --generator=c --extensions=GL_EXT_framebuffer_multisample,GL_EXT_texture_filter_anisotropic --out-path=GL

--out-path and --generator are required! If the --extensions option is missing, glad adds support for all extensions found in the specification.

When integrating glad into your build system the --reproducible option is highly recommended, it prevents the build from failing in case Khronos made incompatible changes to the specification.



struct gladGLversionStruct {
    int major;
    int minor;

extern struct gladGLversionStruct GLVersion;

typedef void* (* GLADloadproc)(const char *name);

 * Load OpenGL using the internal loader.
 * Returns the true/1 if loading succeeded.
int gladLoadGL(void);

 * Load OpenGL using an external loader like SDL_GL_GetProcAddress.
 * Substitute GL with the API you generated
int gladLoadGLLoader(GLADloadproc);

glad.h completely replaces any gl.h or gl3.h only include glad.h.

    if(!gladLoadGL()) { exit(-1); }
    printf("OpenGL Version %d.%d loaded", GLVersion.major, GLVersion.minor);
    if(GLAD_GL_EXT_framebuffer_multisample) {
        /* GL_EXT_framebuffer_multisample is supported */ 
    if(GLAD_GL_VERSION_3_0) {
        /* We support at least OpenGL version 3 */

On non-Windows platforms glad requires libdl, make sure to link with it (-ldl for gcc)!

Note, there are two kinds of extension/version symbols, e.g. GL_VERSION_3_0 and GLAD_VERSION_3_0. Latter is a runtime boolean (represented as integer), whereas the first (not prefixed with GLAD_) is a compiletime-constant, indicating that this header supports this version (the official headers define these symbols as well). The runtime booleans are only valid after a succesful call to gladLoadGL or gladLoadGLLoader.

C/C++ Debug

The C-Debug generator extends the API by these two functions:

// this symbol only exists if generated with the c-debug generator
#define GLAD_DEBUG
typedef void (* GLADcallback)(const char *name, void *funcptr, int len_args, ...);

 * Sets a callback which will be called before every function call
 * to a function loaded by glad.
GLAPI void glad_set_pre_callback(GLADcallback cb);

 * Sets a callback which will be called after every function call
 * to a function loaded by glad.
GLAPI void glad_set_post_callback(GLADcallback cb);

To call a function like glGetError in a callback prefix it with glad_, e.g. the default post callback looks like this:

void _post_call_callback_default(const char *name, void *funcptr, int len_args, ...) {
    GLenum error_code;
    error_code = glad_glGetError();

    if (error_code != GL_NO_ERROR) {
        fprintf(stderr, "ERROR %d in %s\n", error_code, name);

You can also submit own implementations for every call made by overwriting the function pointer with the name of the function prefixed by glad_debug_.

E.g. you could disable the callbacks for glClear with glad_debug_glClear = glad_glClear, where glad_glClear is the function pointer loaded by glad.

The glClear macro is defined as #define glClear glad_debug_glClear, glad_debug_glClear is initialized with a default implementation, which calls the two callbacks and the real function, in this case glad_glClear.


Import for OpenGL functions/extensions, import glad.loader to import the functions needed to initialize glad and load the OpenGL functions.

    enforce(gladLoadGL()); // optionally you can pass a loader to this function
    writefln("OpenGL Version %d.%d loaded", GLVersion.major, GLVersion.minor);
    if(GL_EXT_framebuffer_multisample) { 
        /* GL_EXT_framebuffer_multisample is supported */ 
    if(GL_VERSION_3_0) {
        /* We support at least OpenGL version 3 */

On non-Windows platforms glad requires libdl, make sure to link with it (L-ldl for dmd)!


How do I build glad or how do I integrate glad?

Easiest way of using glad is through the webservice.

Alternatively glad integrates with:

Thanks for all the help and support maintaining those!

glad includes windows.h #42

Since 0.1.30: glad does not include windows.h anymore.

Before 0.1.30: Defining APIENTRY before including glad.h solves this problem:

#ifdef _WIN32
    #define APIENTRY __stdcall

#include <glad/glad.h>

But make sure you have the correct definition of APIENTRY for platforms which define _WIN32 but don't use __stdcall

What's the license of glad generated code? #101

Any of Public Domain, WTFPL or CC0.


Contributing is easy! Found a bug? Message me or make a pull request! Added a new generator backend? Make a pull request!

Special thanks for all the people who contributed and are going to contribute! Also to these who helped me solve a problem when I simply could not think of a solution.