wgpu
This crate provides a simple way to render 2D text with wgpu
by:
- shaping/calculating layout/rasterizing glyphs (with
cosmic-text
) - packing the glyphs into texture atlas (with
etagere
) - sampling from the texture atlas to render text (with
wgpu
)
To avoid extra render passes, rendering uses existing render passes (following the middleware pattern described in wgpu
's Encapsulating Graphics Work wiki page.
This project is licensed under either Apache License, Version 2.0, zlib License, or MIT License, at your option.
Unless you explicitly state otherwise, any contribution intentionally submitted for inclusion in this project by you, as defined in the Apache 2.0 license, shall be triple licensed as above, without any additional terms or conditions.