Efficient Collision detection in Elm
This package implements the Gilbert-Johnson-Keerthi (GJK) collision detection algorithm for 2D convex objects. It is quite efficient, usually converging within one or two iterations.
This is a fork of bakkemo/elm-collision by Michael Bakkemo. The original package does not use Maybe's and feels kind of broken.
Basic Usage
import Collision exposing (..)
-- Example polySupport function
dot : Pt -> Pt -> Float
dot (x1,y1) (x2,y2) = (x1*x2) + (y1*y2)
polySupport : List Pt -> Pt -> Maybe Pt
polySupport list d =
let
dotList = List.map (dot d) list
decorated = (List.map2 (,)) dotList list
max = List.maximum decorated
in
case max of
Just (m, p) -> Just p
_ -> Nothing
poly1 = [(-15,-10),(0,15),(12,-5)]
poly2 = [(-9,13),(6,13),(-2,22)]
collision 10 (poly1, polySupport) (poly2, polySupport) == Just True
Note: the first parameter to collision is max recursion depth. It can easily be elided by defining an auxiliary helper
like myCollision = collision 100
. Control over recursion depth can be useful when defining your own support
functions.
API
type alias Pt = (Float, Float)
type alias Mink a = (a, (a -> Pt -> Maybe Pt))
collision : Int -> Mink a -> Mink b -> Maybe Bool
Note: a Mink b
is a pair of: a boundary object of type b
, and a suppport function of type
f: b -> Pt -> Maybe Pt
which given a boundary object, and a direction vector (given by a Pt), produces
a point on the boundary furthest in the direction of the vector.
example
polySupport [(-15,-10),(0,15),(12,5)] (1,0) == Just (12,5)
polySupport [(-15,-10),(0,15),(12,5)] (0,-1) == Just (-15,10)
You can define your own boundary objects and corresponding support functions, perhaps to handle circles. Look in GJK.elm in bakkemo/umwelt for just such an example. It doesn't make sense for this library to prescribe a boundary representation (for circles, or any OTHER object type).
N.B.
Determining if a point is inside an object is just a special case of this: (pt, (\a b -> a)) : Mink Pt is a perfectly valid Minkowski object.
Credits
License
See LICENSE
file.