HaxeFlixel is a 2D game engine based on OpenFL that delivers cross-platform games.


Keywords
android, cpp, cross, flash, game, html5, ios, neko, openfl, 2d-game-engine, cross-platform, flixel, game-engine, haxe, haxeflixel, haxelib
License
MIT
Install
haxelib install flixel 4.4.1

Documentation

flixel | addons | ui | demos | tools | templates | docs | haxeflixel.com

CI Discord Haxelib Version Haxelib Downloads Haxelib License Patreon

Links

Here are the most important links to get you started with HaxeFlixel:

If you want to contribute code or report an issue, please check our CONTRIBUTING.md.

Platforms

Thanks to being built on top of Haxe and OpenFL, HaxeFlixel can target the following platforms natively:

About

HaxeFlixel has its roots in the original ActionScript 3 version of Flixel, created by Adam “Atomic” Saltsman. It was started by Alexander Hohlov in 2011, initially as a straightforward Haxe port of the AS3 codebase and Richard Davey's Flixel Power Tools.

Thanks to the efforts of the core team as well as over 100 contributors, today's version of HaxeFlixel far surpasses the capabilities of the original. Not only has the core engine seen many substantial improvements and new features, there is also a far richer ecosystem with additional libaries and over 80 demo projects to learn from.