@ozelot379/convert-minecraft-java-texture-to-bedrock

API for convert Minecraft Java texture packs to Bedrock texture packs


Keywords
Minecraft, Texture, Pack, Convert, Java, Bedrock
License
GPL-3.0-only
Install
npm install @ozelot379/convert-minecraft-java-texture-to-bedrock@3.2.3

Documentation

THIS PROJECT IS NO OFFICIAL MINECRAFT PRODUCT - NOT AUTHORIZED OR ASSOCIATED BY MOJANG


Convert Minecraft Java texture packs to Bedrock texture packs

Description

It supports the follow Minecraft versions:

Minecraft Version
Java v1.13.x, v1.14.x or v1.15.x
Bedrock v1.14.x

Some conversions of HD texture packs may takes a while

This project is inspired by the no longer continued PCTexture2PE

It supports to convert blocks, items, entities, paintings, particles, map icons, mob effects and hotbar

Please reopen Minecraft after selecting the converted texture pack, because in the current version it seems to be a bug to reload the texture cache (Otherwise it's possible that you will have a mix between your previous and new texture pack, which can lead to appearance bugs that would not occur)

Some experimental conversions are disabled by default, but can be enabled if you want to try, but please be warned, it contains many bugs and may are not beautiful and may not usable:

  • UI
    • Buttons
    • Tabs
    • Dialogs
    • Inventory / Recipe book
    • Tables

Use it direct in your code

Add it as a dependency to your package.json

yarn add @ozelot379/convert-minecraft-java-texture-to-bedrock

Import it in your code

import ConvertJavaTextureToBedrock, {ConsoleLog, Input, LocalFileInputEntry, LocalFileOutput} from "@ozelot379/convert-minecraft-java-texture-to-bedrock";

You can now convert your texture packs

let output;
try {
    output = await new ConvertJavaTextureToBedrock(input, output, log, options).convert();
} catch (err) {

}

Input

Import Description
Input The input consists on one input entry (Common)
ArrayInput The input consists on multiple input entries (For instance a selected folder with multiple FileInputEntry)
AbstractInput Base input

Input entry

Import For type
BufferInputEntry - ArrayBuffer
- Blob
- Buffer
- Uint8Array
FileInputEntry File
LocalFileInputEntry Local file
LocalFolderInputEntry Local folder
AbstractInputEntry Base input entry

Output

Import For type
ArrayBufferOutput ArrayBuffer
BlobOutput Blob
BufferOutput Buffer
FileBlobOutput File
LocalFileOutput Local file
LocalFolderOutput Local folder
Uint8ArrayOutput Uint8Array
AbstractOutput Base output

Log

Import Description
ConsoleLog Log to console
SlientLog Disable log
AbstractLog Base log

Options

Key Type Default Description
experimental bool false Enable experimental conversions

Example

import ConvertJavaTextureToBedrock, {ConsoleLog, Input, LocalFileInputEntry, LocalFileOutput} from "@ozelot379/convert-minecraft-java-texture-to-bedrock";

(async () => {
    let output;

    try {
        output = await new ConvertJavaTextureToBedrock(new Input(new LocalFileInputEntry("input/java_texture_pack.zip")), new LocalFileOutput("output/bedrock_texture_pack.mcpack"), new ConsoleLog()).convert();
    } catch (err) {
        console.log(err);

        return;
    }

    console.log(`Output: ${output}`);
})();

Extras (for texture pack creators)

UUID

You can create the bedrock_uuid_header and bedrock_uuid_module files in your input, to keep the same uuid on repeating conversions - otherwise, random uuids are generated each time and you need to reselect the texture pack again in the game

Custom textures

You can put custom textures in a bedrock_textures folder in your input

For instance for textures, that can not be converted or are not converted correctly

This files are applied additionally before output

How this work

This project uses the follow main features or external libraries:

  • Web Worker for convert it in the background to not freeze the browser ui (web app)
  • jszip for read, modify and write zip files
  • jimp for graphic manipulation
  • file-saver for deliver the converted pack to download
  • webpack for bundle the dist code
  • gh-pages for publish a new version to the github static page (web app)
  • Service Worker for offline cache and usage (web app)

Web app

Look at https://github.com/ozelot379/ConvertJavaTextureToBedrock

Report issue

Use github repo issues (https://github.com/ozelot379/ConvertJavaTextureToBedrock/issues/new/choose)