bukkit-openhab-client
NodeJs client for the Minecraft bukkit-openhab-plugin
Installation
npm install bukkit-openhab-client
Example
Receiving messages
const OH = require('bukkit-openhab-client');
let client = OH.connect('localhost');
client.on('connect', function() {
console.log('connected');
});
client.on('message', function(msg) {
console.log(msg);
});
client.on('player', function(msg) {
console.log(msg);
});
Sending commands
const { connect, CommandType } = require('bukkit-openhab-client');
let client = connect('localhost');
client.send(CommandType.PLAYER_HEALTH, {
playerName: welteki,
health: 18
});
API
OH.connect(host, [options])
Connect to a server specified by the given url and returns the Client
The arguments are:
-
host
: bukkit server host -
options
-
reconnect
: attempt reconnect, default =true
-
reconnectInterval
: the interval to try a reconnect, default =6000
-
maxReconnect
: maximum reconnection attempts
-
OH.Client(host, [options])
Accepts the same arguments as described in the connect function
'connect'
Event function () {}
Emitted on successful (re)connection
'close'
Event function (code) {}
Emitted after a disconnection.
-
code
disconnection status code
'reconnect'
Event function () {}
Emitted when a reconnect starts.
'message'
Event function (message) {}
Emitted when the client receives a message
-
message
-
messageType
number indicating the type of the message -
message
the message content
-
'player'
Event function (message) {}
Emitted when the client receives a player message
example player message:
[
{
displayName: 'welteki',
name: 'welteki',
level: 0,
totalExperience: 0,
experience: 0.0,
health: 13.333335876464844,
healthScale: 20.0,
walkSpeed: 0.2,
location: {
x: 374.54182933731164,
y: 74.0,
z: 262.8878343833861,
pitch: 18.899847,
yaw: 143.69923
},
gameMode: 'CREATIVE'
}
];
'sign'
Event function (message) {}
Emitted when the client receives a sign message
example sign message:
[
{
name: 'Foo',
state: true,
location: {
x: 372.0,
y: 75.0,
z: 260.0,
pitch: 0.0,
yaw: 0.0
}
}
];
'server'
Event function (message) {}
Emitted when the client receives a server message
example server message:
{
name: 'CraftBukkit',
version: 'git-Spigot-549c1fa-2ee49b4 (MC: 1.12.2)',
bukkitVersion: '1.12.2-R0.1-SNAPSHOT',
maxPlayers: 20,
players: 1
}
OH.Client#close()
Close websocket connection to the server
OH.Client#send(commandType, commandArgs)
Send a command to the server
Command type: CommandType.PLAYER_HEALTH
-
commandArgs
-
playerName
name of the player to execute the command on -
health
number indicating the desired health level
-
Command type: CommandType.PLAYER_WALKSPEED
-
commandArgs
-
playerName
name of the player to execute the command on -
walkspeed
number indicating the desired walkspeed
-
Command type: CommandType.PLAYER_LEVEL
-
commandArgs
-
playerName
name of the player to execute the command on -
level
: number indicating the desired level
-
Command type: CommandType.PLAYER_GAMEMODE
-
commandArgs
-
playerName
name of the player to execute the command on -
gameMode
the desired game mode: CREATIVE, SURVIVAL, ADVENTURE, SPECTATOR
-
Command type: CommandType.PLAYER_LOCATION
-
commandArgs
-
playerName
name of the player to execute the command on -
location
location string
-
Command type: CommandType.SIGN_STATE
-
commandArgs
-
signName
name of the sign -
state
boolean indicating the desired state
-