com.nickmaltbie.screenmanager

Screen Manager to manage and preset UI screens to show to the player.


Keywords
ui, screen
License
MIT
Install
npm install com.nickmaltbie.screenmanager@3.2.0

Documentation

ScreenManager

ScreenManager is an open source project hosted at https://github.com/nicholas-maltbie/ScreenManager

This is an open source project licensed under a MIT License. Feel free to use a build of the project for your own work. If you see an error in the project or have any suggestions, write an issue or make a pull request, I'll happy include any suggestions or ideas into the project.

You can see a demo of the project running here: https://nickmaltbie.com/ScreenManager/. The project hosted on the website is up to date with the most recent version on the main branch of this github repo and is automatically deployed with each update to the codebase.

Installation

Install the latest version of the project by importing a project via git at this URL:

https://github.com/nicholas-maltbie/ScreenManager.git#release/latest

( Or use this path to import without samples )

https://github.com/nicholas-maltbie/ScreenManager.git?path=/Packages/com.nickmaltbie.screenmanager/

If you want to reference a specific tag of the project such as version v3.0.4, add a #release/v3.0.4 to the end of the git URL. An example of importing v3.0.4 would look like this: https://github.com/nicholas-maltbie/ScreenManager.git#release/v3.0.4

For a full list of all tags, check the ScreenManager Tags list on github. I will usually associated a tag with each release of the project.

If you do not include a tag, this means that your project will update whenever you reimport from main. This may cause some errors or problems due to experimental or breaking changes in the project.

You can also import the project via a tarball if you download the source code and extract it on your local machine. Make sure to import via the package manifest defined at Packages\com.nickmaltbie.screenmanager\package.json within the project.

For more details about installing a project via git, see unity's documentation on Installing form a Git URL.

Scoped Registry Install

If you wish to install the project via a Scoped Registry and npm, you can add a scoped registry to your project from all of the com.nickmaltbie packages like this:

"scopedRegistries": [
  {
    "name": "nickmaltbie",
    "url": "https://registry.npmjs.org",
    "scopes": [
      "com.nickmaltbie"
    ]
  }
]

Then, if you want to reference a version of the project, you simply need to include the dependency with a version string and the unity package manager will be able to download it from the registry at https://registry.npmjs.org

"dependencies": {
  "com.nickmaltbie.screenmanager": "3.0.0",
  "com.unity.inputsystem": "1.0.2",
  "com.unity.textmeshpro": "3.0.6"
  // ... other dependencies
}

Documentation

Documentation on the project and scripting API is found at https://nickmaltbie.com/ScreenManager/docs/ for the latest version of the codebase.

To view the documentation from a local build of the project install DocFX, use the following command from the root of the repo.

Documentation/build.sh

(Or this for windows)

.\Documentation\build.cmd

The documentation for the project is stored in the folder /Documentation and can be modified and changed to update with the project.

This documentation project is inspired by the project by Norman Erwan's DocFxForUnity

Development

If you want to help with the project, feel free to make some changes and submit a PR to the repo.

This project is developed using Unity Release 2021.1.19f1. Install this version of Unity from Unity Hub using this link: unityhub://2021.1.19f1/d0d1bb862f9d.

Git LFS Setup

Ensure that you also have git lfs installed. It should be setup to auto-track certain types of files as determined in the .gitattributes file. If the command to install git-lfs git lfs install is giving you trouble, try looking into the installation guide.

Once git lfs is installed, from in the repo, run the following command to pull objects for development.

git lfs pull

Githooks Setup

When working with the project, make sure to setup the .githooks if you want to edit the code in the project. In order to do this, use the following command to reconfigure the core.hooksPath for your repository

git config --local core.hooksPath .githooks